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Update 1c:
Added 2 junk types.
Added a new round start system.
Changed from player_start to player_deathmatch.
Update 1b:
Removed a spawnpoint that wasn't in the spawn area.
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This should have been released a month ago but I forgot.
oc_junkfall is a map, where you have to run up the hill and avoid the junk falling down at the same time to press the button on the top.
There's a sealed room with 8 buttons above the spawn. In this room you can change options like:
>Difficulty
>Enable\Disable Walls\Pickups spawning (Walls are randomly placed every round.)
>Automatic Progressing (Difficulty gets raised up when the button has been pressed a few times. This option gets disabled when a difficulty has been manually picked.)
There is one pickup in this map which gives you a shield that kills props which touch you (lasts for 10 seconds).
Pictures:


(on Easy)

