How does the addon system work exactly?
How does the addon system work exactly?
Okay I've installed master chris's mega model pack in both addons folders add-ons and addon
http://www.facepunch.com/showthread.php?t=918163
No buttons or menus pop up to spawn anything from it though and no mention of anything in the controls like that, how am I supposed to spawn stuff from it in obsidian?
http://www.facepunch.com/showthread.php?t=918163
No buttons or menus pop up to spawn anything from it though and no mention of anything in the controls like that, how am I supposed to spawn stuff from it in obsidian?
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Sent :: Message
From: Kavinsky
To: W0rf0x
Posted: Sat May 15, 2010 12:17 pm
Subject: The New Addon System
will this new addon system for 1.35 be like the one for gmod where you simply add it to the folder and it works?
Iif so would adding vehicles like the interceptor really be that easy.
From: W0rf0x
To: Kavinsky
Posted: Sat May 15, 2010 12:23 pm
Subject: Re: The New Addon System Quote message
Yes.
Sent :: Message
From: Kavinsky
To: W0rf0x
Posted: Sat May 15, 2010 12:17 pm
Subject: The New Addon System
will this new addon system for 1.35 be like the one for gmod where you simply add it to the folder and it works?
Iif so would adding vehicles like the interceptor really be that easy.
From: W0rf0x
To: Kavinsky
Posted: Sat May 15, 2010 12:23 pm
Subject: Re: The New Addon System Quote message
Yes.
Sorry I was just hoping it would be a piece of cake to use custom cars made for gmod or s-ynergy in obsidian which was the reason why I was so looking forward to the update.
I still dont know how the hell nibbler managed to get that damn BF2 buggy to work in s-ynergy in the first place.
I still dont know how the hell nibbler managed to get that damn BF2 buggy to work in s-ynergy in the first place.
Last edited by Kavinsky on Tue Jun 01, 2010 2:54 am, edited 1 time in total.