Code: Select all
map oc_background.bsp not found
... idk maybe i should post this in requests...
Code: Select all
map oc_background.bsp not found
It can actually make loading a bit faster but it depends on the background mapTheBirdman wrote:o this got me thinking, could we rig up a background map sort of like in the half life 2 series? i know it is just a small .bsp with some npcs (walking people and pidgeons ect.) it dosnt make startup time much longer, as long as it is small.
... idk maybe i should post this in requests...
O.OGary wrote:I thought they could be useful for showing your current player model. I was also thinking of somehow show the laser color as well, if I could figure out how.