fug's custom weapon scripts

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fug4life
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fug's custom weapon scripts

Post by fug4life »

Extract the .rar file to your obsidian folder

Mappers/Server Operators/Clients Please Note: I have created an 'examplereadme_soundscripts.txt' currently located in add-ons/nameoftheweapon folder This file needs to be given the name of the map you wish to use the weapon in, in order for the sounds to correctly work. You must then move the file mapname_soundscripts to your obsidian/maps/cfg folder.
I've aimed these weapons to be used by people who wish to use them in their chosen maps or add them to thier servers for their choosen maps. If you're just a player and you wish to use these you can still use the above on how to add them to maps. Or you can alternatively:
Take the weapon sound info from the examplereadme_soundscripts.txt (obsidian/add-ons/nameoftheweapon folder) and add it to your game_sounds_weapons.txt (obsidian/scripts). Make sure you add the info at the bottom after all the other text. Back up your game_sounds_weapons.txt first aswell. The last method is not encourage. Hope that all makes sense...


Please if you have a problem or you've done something wrong please contact me (Here or by Private Message), not the mod's developers.

Combine Weapons Pack V1 *09/07/10*
Features: v&w_models, sounds, ironsights, muzzle flash & shell ejects, npc useable (scoped weapons no ironsights, pistol & shotgun not npc useable).

Combine Pistol
ImagePrimary Fire = semi-auto, Clip = 17

Combine Shotgun
ImagePrimary Fire = pump-action, Clip = 6

Combine Sniper Rifle
ImagePrimary Fire = semi-auto, Secondary Fire = scope, Clip = 10

Combine AR3
ImagePrimary Fire = semi-auto, Secondary Fire = 3 shot burst/full auto, Clip = 60

Combine AR3 LMG
ImagePrimary Fire = semi-auto, Secondary Fire = 3x smg1_grenade semi-auto, Clip = 40

Combine AR3 LMG Scoped
ImagePrimary Fire = semi-auto, Secondary Fire = scope, Clip = 40



Combine Sniper Rifle Credits:
Original by Jaanus based off Teta_bonita's realistic SWEP base, model by Valve, base script reworkings, animations, v_ and w_ model by Jaanus, Gun texture by Kaffi, bugfixes and the laser sight code by Armageddon.
Original post:http://www.facepunch.com/showthread.php?t=472831
Thanks to Jaanus

Alex Vestin's Ep2 Replacements Credits:
Models textures - Valve, AlexVestin
Model hacks w_models - Valve, AlexVestin
Sounds - Valve
Animations, Compiles, minor hackage - Cliffton Vlodhammer
Original post:http://www.facepunch.com/showthread.php?t=793160
Thanks to AlexVestin



Issues:
*No custom icons (yet)*
*No laser sight (Combine Sniper Rifle)*
*No combine bino overlay (Combine Sniper Rifle)*
*Uses scoped w_model (Combine AR3 LMG)*


Download 11mb .rar (filefront):
http://www.filefront.com/17013975/oc_cu ... ine_v1.rar
Note: If you downloaded the first sniper release, please delete the obsidian\add-ons\combine_sniper folder, and click yes to overwriting the obsidian\scripts\custom_combinesniper.txt

Also here is a forum link to my WIP weapon scripts to find out more about what I'm up to working on, thinking about: http://www.obsidianconflict.net/forums/ ... 9493#59493
Last edited by fug4life on Fri Jul 16, 2010 12:48 pm, edited 37 times in total.
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Secone
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Post by Secone »

Looks awesome, nice job!
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DisConnected
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Post by DisConnected »

Great job dude, it looks great! I'll hold of downloading until you get the laser sight in and all the bugs/issues worked out, so I don't have to redownload it.

For the laser sight, are you going to make it blue, or will you use the custom color system the other sniper uses?
Oh, don't be such a baby. Episode 3 will come out.

*Turns to Archimedes*

No it won't.
fug4life
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Post by fug4life »

DisConnected wrote:Great job dude, it looks great! I'll hold of downloading until you get the laser sight in and all the bugs/issues worked out, so I don't have to redownload it.

For the laser sight, are you going to make it blue, or will you use the custom color system the other sniper uses?
Sorry perhaps I should not of wrote 'bugs' and just left them under 'issues'. Basically in thier current form weapon scripts are very limited, there's only so much you can do with them (Though smod seems to have a better weapon script system.

So having said that, I doubt I'll ever be able to get the laser sight to work in any colour or fix the scope overlay. Its just not possible :C

Maybe just maybe if .lua scripting gets incorporated to the mod. I'll be able to fix it, but dont hold you're breath. I know its a bit of a dissapointment as I would love to see it in its full glory, but for the forseeable future, it ain't going to happen.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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fug4life
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Post by fug4life »

A lil preview of whats around the corner, check the first post.
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Post by Sonic »

Very nice fug love the theme you are going for. ^_^
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Post by MaestraFénix »

I love the shotgun with the EOTech mirror.
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Post by LivingWithGames »

Some of these weapon does have ironsights?

If yes,then maybe I download this pack(I'll download anyways,love these weapons :D)
fug4life
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Post by fug4life »

Pistol, Shotgun, AR3 and AR3 LMG, all have ironsights.

Actually its the ironsights that have delayed me by a day or so, yesterday I had them all done but I forgot to reset the mod as the ironsight_test function can be confusing at times. And on mod reload, they'd reset.

Soon! (Had a hard day at work, can barely type).
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'She has zero tolerance for idiots'.

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fug4life
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Post by fug4life »

Released a pack0weapons!!!

Please read the original post carefully!

enjoy!
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Post by LivingWithGames »

Bloody hell :jawdroping:

Nice weapon man,maybe I'll install the mod again and download this
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Post by JerC »

BiElGaMe wrote:Bloody hell :jawdroping:

Nice weapon man,maybe I'll install the mod again and download this
What the frak,you uninstalled the mod?
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fug4life
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Post by fug4life »

I'll try get a .res file made up to go in the combine pack just to make life a little easier, also added a link to my WIP stuff in the first post.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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LivingWithGames
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Post by LivingWithGames »

-=jerC=- wrote:
BiElGaMe wrote:Bloody hell :jawdroping:

Nice weapon man,maybe I'll install the mod again and download this
What the frak,you uninstalled the mod?
I installed again,but that time I uninstalled the mod was that the mod did somehow get viruses...

strange i could say,thank god the mod dont have virus

EDIT: weapons tested on oc_lobby,they look great

btw the shotgun anims when in ironsight mode looks like an futuristic spas-12 in mw2(if you talk about the anims then yes)
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