Media Gallery, Obsidian Material Only.
Shana
Lead Developer
Posts: 2971 Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
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Post
by Shana » Sat Aug 07, 2010 7:53 pm
Yeah, only thing reminding me of broken escape are the crate models, which were actually first used in tantrum.
Plus Tysn used much different lighting, i went for a darker lighting to add to the immersion of an underground base and combine atmosphere in general, Tysn went for a more brighter one since you're supposed to watch the fight.
DisConnected
npc_hovering_assassin
Posts: 298 Joined: Thu Apr 15, 2010 3:46 am
Location: Las Vegas, Nevada
Post
by DisConnected » Sun Aug 08, 2010 1:07 am
We can see more of the battlefield on these ones, so hoorah!
Headcrabless zombies now eh?
Oh, don't be such a baby. Episode 3 will come out.
*Turns to Archimedes*
No it won't.
JerC
Donator
Posts: 914 Joined: Fri Jan 30, 2009 1:37 pm
Location: France
Post
by JerC » Sun Aug 08, 2010 11:23 am
DisConnected wrote: We can see more of the battlefield on these ones, so hoorah!
Headcrabless zombies now eh?
Err,they always were crabless?
Please don't take my posts before 2013 too seriously. It will be better for both you and I :c
fug4life
Beta Tester
Posts: 4093 Joined: Mon Dec 11, 2006 10:35 am
Post
by fug4life » Sun Aug 08, 2010 1:02 pm
New arenas look good!
LivingWithGames
npc_helicopter
Posts: 932 Joined: Mon Mar 15, 2010 2:21 pm
Location: Peruibe , SP , Brazil
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by LivingWithGames » Sun Aug 08, 2010 8:49 pm
No doubt that I liked the first arena,but the problem is that I rarely play cardwar,kake...I actually prefer the combat maps,like oc_wakingdead,for example.
Miss Eleksin
npc_metropolice
Posts: 219 Joined: Fri May 21, 2010 9:25 pm
Contact:
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by Miss Eleksin » Sun Aug 08, 2010 11:24 pm
Well others do like these relaxed maps. I like them every once in a while.
DisConnected
npc_hovering_assassin
Posts: 298 Joined: Thu Apr 15, 2010 3:46 am
Location: Las Vegas, Nevada
Post
by DisConnected » Mon Aug 09, 2010 2:01 am
-=jerC=- wrote: DisConnected wrote: We can see more of the battlefield on these ones, so hoorah!
Headcrabless zombies now eh?
Err,they always were crabless?
They were? Never really noticed...
Suppercut
Polygon
Posts: 49 Joined: Thu Jun 24, 2010 10:52 pm
Location: America
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Post
by Suppercut » Tue Aug 10, 2010 9:57 pm
Once in a million sniper laser glitch. Other players confirm seeing it on my weapon.
It basically showed up on ALL my weapons.
SNOWMAN7
Donator
Posts: 118 Joined: Wed Apr 28, 2010 4:33 am
Location: Chiba, Japan
Post
by SNOWMAN7 » Tue Aug 10, 2010 11:29 pm
Mmm laser guided stun stick. You'll never miss a hit with that thing~
LivingWithGames
npc_helicopter
Posts: 932 Joined: Mon Mar 15, 2010 2:21 pm
Location: Peruibe , SP , Brazil
Contact:
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by LivingWithGames » Wed Aug 11, 2010 12:00 am
SNOWMAN7 wrote: Mmm laser guided stun stick. You'll never miss a hit with that thing~
I don't get it.
Also,the laser on the pistol is better,you''l ever get headshots with that,I believe(The accuracy of the pistol is relativity great)
Axel_m3sh
npc_combine_elite
Posts: 469 Joined: Wed Nov 05, 2008 5:52 am
Location: lolwut L0C4tI0n?
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Post
by Axel_m3sh » Wed Aug 11, 2010 12:38 am
Now if that option were available to be put in custom weapons, think of the awesomeness
Ny
Phone Donator
Posts: 496 Joined: Sun Oct 05, 2008 3:22 pm
Contact:
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by Ny » Wed Aug 11, 2010 12:55 am
Here are a few I found in my FRAPS folder:
Erm....
A miku prision xD (Made by me
)
Angry Konata
fug4life
Beta Tester
Posts: 4093 Joined: Mon Dec 11, 2006 10:35 am
Post
by fug4life » Sat Aug 14, 2010 9:52 am
Good to be back, messing around.
Angry Penguin
Donator
Posts: 11 Joined: Tue Aug 10, 2010 9:53 pm
Post
by Angry Penguin » Sat Aug 14, 2010 11:34 am
Perfect death position!
A
LOOONNNGGGGGG time ago, but I still find it hilarious.
sh3p4rd
Polygon
Posts: 22 Joined: Tue Apr 20, 2010 6:06 pm
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by sh3p4rd » Sat Aug 14, 2010 1:22 pm
I hope a guard can't survive it