oc_osprey

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Should the map be in "Night Time" or "Day Time"?

Day Time
28
68%
Night Time
13
32%
 
Total votes: 41

Power-Mad
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Post by Power-Mad »

Holy crap! It actually looks good now! I was assuming you were just a noob mapper who loved this map to much until now. Great screens!
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Maxunit
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Post by Maxunit »

Power-Mad wrote:Holy crap! It actually looks good now! I was assuming you were just a noob mapper who loved this map to much until now. Great screens!
Thanks ^^.

I'm getting used to mapping. To be honest, I learned all I know now because of mapping oc_osprey.

I learned how to use several methods to create brushes, to use the I/O system, triggers, npc_template_maker's/npc_maker's etc....everything.

I'm learning on my own while testing etc and while reading a few tutorials each day.

Sure, I WAS a noob, when i begun with mapping this, but as you have maybe read, that I have canceled my old version and re-did everything from scratch.

So, the current status is still alpha, because the main design is going to be finished first.

Sometimes I already include some detailed stuff like Blood Sprites or something other(Blood Sprites are being used in part2 of the map, where a dead scientist is lying on the ground).

I already got used to scripted_sequence's and path_track's as well.

I dont think so, that mapping is THAT hard, if you know how to do it.

Anyway,

I just extended my map by adding the supply room on part2 of the map, where you see this protected scientist. I have done the room in a "dirty" way, still needs works...
Power-Mad
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Post by Power-Mad »

Maxunit wrote:
Power-Mad wrote:Holy crap! It actually looks good now! I was assuming you were just a noob mapper who loved this map to much until now. Great screens!
Thanks ^^.

I'm getting used to mapping. To be honest, I learned all I know now because of mapping oc_osprey.

I learned how to use several methods to create brushes, to use the I/O system, triggers, npc_template_maker's/npc_maker's etc....everything.

I'm learning on my own while testing etc and while reading a few tutorials each day.

Sure, I WAS a noob, when i begun with mapping this, but as you have maybe read, that I have canceled my old version and re-did everything from scratch.

So, the current status is still alpha, because the main design is going to be finished first.

Sometimes I already include some detailed stuff like Blood Sprites or something other(Blood Sprites are being used in part2 of the map, where a dead scientist is lying on the ground).

I already got used to scripted_sequence's and path_track's as well.

I dont think so, that mapping is THAT hard, if you know how to do it.

Anyway,

I just extended my map by adding the supply room on part2 of the map, where you see this protected scientist. I have done the room in a "dirty" way, still needs works...
It's how we all start, I knew absolutly nothing about mapping until I worked on smash tv :P
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Maxunit
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Post by Maxunit »

Power-Mad wrote:It's how we all start, I knew absolutly nothing about mapping until I worked on smash tv :P
I see ^^.

But I wouldn't be that "good" without many tutorials delivered from pages like thewall.de and interlopers.net

I started mapping while reading the german tutorials from Haradirki(maybe you know his name).
Maxunit
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Post by Maxunit »

Sorry that I haven't posted any new images atm. I'm working on the map nearly all day and already finished some more basic stuff to work on.

I will post some screens maybe today or tommorow.
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Lark
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Post by Lark »

Maxunit wrote:Sorry that I haven't posted any new images atm. I'm working on the map nearly all day and already finished some more basic stuff to work on.

I will post some screens maybe today or tommorow.
will you use that wrentch I posted?
Maxunit
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Post by Maxunit »

Where have you posted it? I would maybe use it, sure.

EDIT:

Progress stops for a few days now. I'm going to visit my dad for like 2 days and I cant go on with mapping during that time.

Cya in a few days(with an update hopefully).
Svanrog
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Post by Svanrog »

It's just a suggestion, but can't you make the outdoor light blueish instead of greenish? I looks pretty strange as it is. No desert (or outdoor) feeling you know... :? Well, I haven't seen the skybox, but if it's ordinary sky (not some kind of green alien sky or whatever) the environmental light should have a blueish colour! :)

Otherwise I think everything looks great atm. :D
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Post by Lark »

http://www.fpsbanana.com/skins/13329 I think it will work as a stunstick if not the crowbar works as a stiun stick
Maxunit
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Post by Maxunit »

Yo guys,

I'm back and will go on with mapping again. I will release some screens today(in a short time) or tommorow. It's time again xD.

About your post gtaiiilc:
gtaiiilc wrote:http://www.fpsbanana.com/skins/13329 I think it will work as a stunstick if not the crowbar works as a stiun stick
I will try to include it, maybe directly bspzipped or as an extra thingy ^^. And, sure, I will name you in the credits etc.
skidz
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Post by skidz »

If you do replace the stunstick make sure to replace the sounds also with a sound script. :wink:
Maxunit
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Post by Maxunit »

I included the wrench now and it replaces the default crowbar...I can replace the Stunstick if you like to, that's no problem at all...just a de-compile and re-compile with some different settings in the qc.

I also included a Rifle Version from the Combine's Stationary Gun.

Btw, there's a poll running. I tried the map with a "Night Time" Ambient Feeling...looks good, implementet a search light as well.
Kinhoshi
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Post by Kinhoshi »

I think he wanted you to replace the stun stick with the wrench, because in Sven Co-op you had the crowbar and the wrench. (I think... anyways.)
Maxunit
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Post by Maxunit »

EDIT:

Content added to first Post. I will update this one more often now with new stuff as well. Have to update the mapper log as well today.
skidz
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Post by skidz »

Cant wait to try it out.
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