oc_osprey
Thanks ^^.Power-Mad wrote:Holy crap! It actually looks good now! I was assuming you were just a noob mapper who loved this map to much until now. Great screens!
I'm getting used to mapping. To be honest, I learned all I know now because of mapping oc_osprey.
I learned how to use several methods to create brushes, to use the I/O system, triggers, npc_template_maker's/npc_maker's etc....everything.
I'm learning on my own while testing etc and while reading a few tutorials each day.
Sure, I WAS a noob, when i begun with mapping this, but as you have maybe read, that I have canceled my old version and re-did everything from scratch.
So, the current status is still alpha, because the main design is going to be finished first.
Sometimes I already include some detailed stuff like Blood Sprites or something other(Blood Sprites are being used in part2 of the map, where a dead scientist is lying on the ground).
I already got used to scripted_sequence's and path_track's as well.
I dont think so, that mapping is THAT hard, if you know how to do it.
Anyway,
I just extended my map by adding the supply room on part2 of the map, where you see this protected scientist. I have done the room in a "dirty" way, still needs works...
It's how we all start, I knew absolutly nothing about mapping until I worked on smash tvMaxunit wrote:Thanks ^^.Power-Mad wrote:Holy crap! It actually looks good now! I was assuming you were just a noob mapper who loved this map to much until now. Great screens!
I'm getting used to mapping. To be honest, I learned all I know now because of mapping oc_osprey.
I learned how to use several methods to create brushes, to use the I/O system, triggers, npc_template_maker's/npc_maker's etc....everything.
I'm learning on my own while testing etc and while reading a few tutorials each day.
Sure, I WAS a noob, when i begun with mapping this, but as you have maybe read, that I have canceled my old version and re-did everything from scratch.
So, the current status is still alpha, because the main design is going to be finished first.
Sometimes I already include some detailed stuff like Blood Sprites or something other(Blood Sprites are being used in part2 of the map, where a dead scientist is lying on the ground).
I already got used to scripted_sequence's and path_track's as well.
I dont think so, that mapping is THAT hard, if you know how to do it.
Anyway,
I just extended my map by adding the supply room on part2 of the map, where you see this protected scientist. I have done the room in a "dirty" way, still needs works...
I see ^^.Power-Mad wrote:It's how we all start, I knew absolutly nothing about mapping until I worked on smash tv
But I wouldn't be that "good" without many tutorials delivered from pages like thewall.de and interlopers.net
I started mapping while reading the german tutorials from Haradirki(maybe you know his name).
It's just a suggestion, but can't you make the outdoor light blueish instead of greenish? I looks pretty strange as it is. No desert (or outdoor) feeling you know... Well, I haven't seen the skybox, but if it's ordinary sky (not some kind of green alien sky or whatever) the environmental light should have a blueish colour!
Otherwise I think everything looks great atm.
Otherwise I think everything looks great atm.
http://www.fpsbanana.com/skins/13329 I think it will work as a stunstick if not the crowbar works as a stiun stick
Yo guys,
I'm back and will go on with mapping again. I will release some screens today(in a short time) or tommorow. It's time again xD.
About your post gtaiiilc:
I'm back and will go on with mapping again. I will release some screens today(in a short time) or tommorow. It's time again xD.
About your post gtaiiilc:
I will try to include it, maybe directly bspzipped or as an extra thingy ^^. And, sure, I will name you in the credits etc.gtaiiilc wrote:http://www.fpsbanana.com/skins/13329 I think it will work as a stunstick if not the crowbar works as a stiun stick
I included the wrench now and it replaces the default crowbar...I can replace the Stunstick if you like to, that's no problem at all...just a de-compile and re-compile with some different settings in the qc.
I also included a Rifle Version from the Combine's Stationary Gun.
Btw, there's a poll running. I tried the map with a "Night Time" Ambient Feeling...looks good, implementet a search light as well.
I also included a Rifle Version from the Combine's Stationary Gun.
Btw, there's a poll running. I tried the map with a "Night Time" Ambient Feeling...looks good, implementet a search light as well.