So what's the deal with the "My Items" interface? It seems to refuse to hold more than 1 prop_physics object (and only prop_physics), but it looks as if it should hold at least three. Is there some sort of setting that no one has (coincidentally) used for any of the official maps, or is it an actual bug? Also, why doesn't sv_maxinvobjectweight seem to do anything?
If this is a common question and there is an already posted answer please post a link to it, I tried "searching" it but couldn't find anything.
Regarding "My Items"
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- Vertex
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Regarding "My Items"
Condus Mundus
Language of origin: Latin
Meaning: Builder of Worlds
Language of origin: Latin
Meaning: Builder of Worlds
Re: Regarding "My Items"
the inventory has never been able to hold more than 1 item. And i doupt the inventory thing works on weight alone, i think its coded to hold only 1 item, thats why maxweight change doesnet work.
Re: Regarding "My Items"
Other 2 slots are for cloak and shield, and sv_maxinvobjectweight does work, it sets the max. mass an object stored in the inventory can have.
Re: Regarding "My Items"
Would love a a trigger or cvar to spawnplayers with a prop_physics in their menu.
Would have to be connected in some way so object properties of the phys obj can be used.
Would have to be connected in some way so object properties of the phys obj can be used.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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Re: Regarding "My Items"
W0rf0x wrote:Other 2 slots are for cloak and shield, and sv_maxinvobjectweight does work, it sets the max. mass an object stored in the inventory can have.
Oh, so that's what the extra space is for... That makes much more sense now, thanks for clearing that up.
Condus Mundus
Language of origin: Latin
Meaning: Builder of Worlds
Language of origin: Latin
Meaning: Builder of Worlds
Re: Regarding "My Items"
Also, I was wondering, if I pick up a soda can and put it in my inventory, where does the actual entity go? Does it turn invisible, disable collision and bind itself to the player or what?
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Re: Regarding "My Items"
Well what ever it does, it doesn't save triggers or shat parented to it, so if anything it only stores the prop model and nothing else
Re: Regarding "My Items"
It'll save outputs and filter info.
For instance say its a keycard that needs to be picked up and taken to a door, it'll still open the door.
For instance say its a keycard that needs to be picked up and taken to a door, it'll still open the door.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database