Regarding "My Items"

Discuss Certain Aspects of Mapping, Modeling, and Coding.
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CondusMundus
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Regarding "My Items"

Post by CondusMundus »

So what's the deal with the "My Items" interface? It seems to refuse to hold more than 1 prop_physics object (and only prop_physics), but it looks as if it should hold at least three. Is there some sort of setting that no one has (coincidentally) used for any of the official maps, or is it an actual bug? Also, why doesn't sv_maxinvobjectweight seem to do anything?


If this is a common question and there is an already posted answer please post a link to it, I tried "searching" it but couldn't find anything.
Condus Mundus
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Andrax17
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Re: Regarding "My Items"

Post by Andrax17 »

the inventory has never been able to hold more than 1 item. And i doupt the inventory thing works on weight alone, i think its coded to hold only 1 item, thats why maxweight change doesnet work.
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Shana
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Re: Regarding "My Items"

Post by Shana »

Other 2 slots are for cloak and shield, and sv_maxinvobjectweight does work, it sets the max. mass an object stored in the inventory can have.
fug4life
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Re: Regarding "My Items"

Post by fug4life »

Would love a a trigger or cvar to spawnplayers with a prop_physics in their menu.

Would have to be connected in some way so object properties of the phys obj can be used.
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CondusMundus
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Re: Regarding "My Items"

Post by CondusMundus »

W0rf0x wrote:Other 2 slots are for cloak and shield, and sv_maxinvobjectweight does work, it sets the max. mass an object stored in the inventory can have.

Oh, so that's what the extra space is for... That makes much more sense now, thanks for clearing that up.
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Gary
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Re: Regarding "My Items"

Post by Gary »

Also, I was wondering, if I pick up a soda can and put it in my inventory, where does the actual entity go? Does it turn invisible, disable collision and bind itself to the player or what?
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Re: Regarding "My Items"

Post by Axel_m3sh »

Well what ever it does, it doesn't save triggers or shat parented to it, so if anything it only stores the prop model and nothing else
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Re: Regarding "My Items"

Post by fug4life »

It'll save outputs and filter info.

For instance say its a keycard that needs to be picked up and taken to a door, it'll still open the door.
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