oc_starshiptroopers
oc_starshiptroopers
here's some in hammer pics
realize that this is not an actual remake. like word for word. I'm still a noob (at this advanced crap)and a friend had to help me (as in do it for me ) with some logic timers.
There will be music. I chose what I think is a very approriate song.
This is going to be beta ONE.
expect a release this weekend
Also, The reason that an X is in the extension. it's cuz I can. My maps will always be unique. even down to the letter.
despite the fact that this si a remake....shut up I know I just contradicted myself.
realize that this is not an actual remake. like word for word. I'm still a noob (at this advanced crap)and a friend had to help me (as in do it for me ) with some logic timers.
There will be music. I chose what I think is a very approriate song.
This is going to be beta ONE.
expect a release this weekend
Also, The reason that an X is in the extension. it's cuz I can. My maps will always be unique. even down to the letter.
despite the fact that this si a remake....shut up I know I just contradicted myself.
Last edited by Chandler on Sun Aug 20, 2006 12:46 am, edited 1 time in total.
destu wrote:ocx?
yeh, i also tought the oc_ and other map names were sacred and represented diffrent game modes of the mod. Easyest example is de_dust(defusal_dust) dm_d1m3(deathmatch_),tdm_(teamdeathmatch)Chandler wrote: Also, The reason that an X is in the extension. it's cuz I can. My maps will always be unique. even down to the letter.
despite the fact that this si a remake....shut up I know I just contradicted myself.
so if oc will have diffrent game modes it also would have diffrent prequels at map names. Ocx seems strange...
-
- Obsidian Premium
- Posts: 1624
- Joined: Mon May 29, 2006 12:06 pm
-
- npc_citizen
- Posts: 175
- Joined: Fri Aug 04, 2006 10:08 pm
I just zoom around by pressing z and then making it act like spectator mode for UT2k4
(wasd)
anywho quick update.
I lowered the spawn times because there were too many. I lowered them to much. so I'm thinking of leaving the spawn times as they are (extremely large in difference) and then just leaving the map as is
OR:
I could leave the spawn times as is and give you guys a three or four antlions who are uber powerful (like...1000 health?)
what do you all say?
thank god for modifying texts. jeez this compile time for this map i between 2 and 3 hours. And i've compiled TWICE!
anywho elmme know I won't release it until I get some feedback about this.
OH and I am dropping the x from the name.
(wasd)
anywho quick update.
I lowered the spawn times because there were too many. I lowered them to much. so I'm thinking of leaving the spawn times as they are (extremely large in difference) and then just leaving the map as is
OR:
I could leave the spawn times as is and give you guys a three or four antlions who are uber powerful (like...1000 health?)
what do you all say?
thank god for modifying texts. jeez this compile time for this map i between 2 and 3 hours. And i've compiled TWICE!
anywho elmme know I won't release it until I get some feedback about this.
OH and I am dropping the x from the name.
-
- Polygon
- Posts: 41
- Joined: Wed Aug 09, 2006 1:02 pm
yeah but after I compiled the map for a second time, and relized my error. I am NOT about to do another 3 hors comipile.
Maybe tonight. But the text thing would be much easier.
you know what screw it.
This map will be released tomorrow.
I'll compile it tonight before I go to bed. Shutdown my internetz too, so In won' be vulnerable.
Maybe tonight. But the text thing would be much easier.
you know what screw it.
This map will be released tomorrow.
I'll compile it tonight before I go to bed. Shutdown my internetz too, so In won' be vulnerable.
-
- Obsidian Premium
- Posts: 1624
- Joined: Mon May 29, 2006 12:06 pm