Forcing custom textures
Forcing custom textures
I'm tired of having a urban camo HGrunt in the desert. Is there anyway there can be a feature added to tell the game to look for a NPC's textures in a specified folder instead of the default one directed by the .mdl? I want high resolution desert camo for my hgrunts dammit!
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Re: Forcing custom textures
The only thing that i can think is decompilate the Hgrunt model, change the material path to add the yours, and compile to do it.Angry wrote:I'm tired of having a urban camo HGrunt in the desert. Is there anyway there can be a feature added to tell the game to look for a NPC's textures in a specified folder instead of the default one directed by the .mdl? I want high resolution desert camo for my hgrunts dammit!
Add an option for check for custom textures would be great (remember that you can "change" the voices/sound of an entity overriding it with a map soundscript).
Re: Forcing custom textures
pack the textures in the map's bsp
Re: Forcing custom textures
Hmm, that would work wouldn't it... Thanks Fox!