Nerv A was the first campaign of the NERV set of maps. It's mostly likely the last considering what type of feedback I'll get on it.
Description: NervA takes place during the sequence of events of the popular anime movie, The End of Evangelion. Players find themselves working as NERV personnel in Central Dogma and their mission is to defend NERV headquarters until the bitter end. The commander of your squad however, may have a different goal in mind.
Requirements: Obsidian Conflict and Counter Strike: Source, only found testing stable at 4 people.
This map only uses some materials and weapons from CSS, I've had testruns where people didn't have CSS, and were perfectly able to play the map, while missing some sounds and having some purple circus.
Features:
- Around 8 scripted weapons and custom ammo
- custom skins for Nerv and JSDF forces
- Puzzles that don't require Co-Op
- Co-Op Gameplay
- Tons of Custom Materials
- A one hour campaign
- Based in the Evangelion Universe
- Tons of custom SFX and BGM
- Certain Events differ on Gameplay
- Scoring system and grade system at the end of the map
- Hardcore Mode
- Difficult end bosses
- Familiar scenes
- Hard as balls gameplay
Screenshots:
Download:http://fjmaps.com/maps/Oc_NervA.7z
Updated, File size 120MB.
Credits: In game
Please be sure to give me feedback on the map, you can do it in this thread, via E-mail(Funjob@fjmaps.com) or on the comments on my website.
It sure was a lot of fun working on this map, sorry I couldn't get this thing out sooner.
Edit:
For those who haven't followed the development or read this thread entirely, I will reiterate.
This map was made and released 'as is' to provide to those who wanted to see it after so much time in WIP. Thus I won't be wasting my time on it anymore. The reason why it felt like an alpha is because it mostly was. I'm pretty sure this will be my last map in OC because of the amount of custom content I want in my larger maps. It simply isn't good for OC considering smaller maps with less custom content are more likely to be played no matter how great or how much re playability a map has. Also, again, this map was designed around a bulk of testing with 2 people with 4 players in mind. Anything above the map really isn't designed for. I would say that the perfect amount of people would be 2-3. There will not be a squeal or any further fixes to Nerv as I stand now.
Sorry.