Wouldnt importing OpForce take a lot of work? Because it is based uppon the HL1 engine etc...no pre-made models for the source engine tho. Would be like a whole mod project just to port the OpForce content.
Oniyuri wrote:Will the tentacle be improved, or does that come in a future release?
What do you want it to do? I was hoping we could mount the half-life source gcfs one day and be able to play through hl1 in hl2. Sounds sorta funny but im serious
I thought of that but I didnt think you guys would do it.
What was in opposing force thats not in OC aside from the security guards, army guys, and scientists. I mean they got the tenticle, houndeye, garg, vort, barnicle, and bullsquid. I think that was all there was.
[GU]General Master wrote:What was in opposing force thats not in OC aside from the security guards, army guys, and scientists. I mean they got the tenticle, houndeye, garg, vort, barnicle, and bullsquid. I think that was all there was.
It would be a BM Source sized undertaking.
There were a couple mods working to that end..
Opposing Source, but I think they died.
Theres another one that isnt dead yet but idk...
Back on Topic.....
Skidz you forgot "Episode 1 Co - op Support"
Right?
RIGHT?
Also a bug in 1.1 was that the original JSC coop maps from HL2 DM would crash sometimes on OC servers. Is this fixed in 1.2? And just a thought on the HL1 thing. Maybe someone should make an OC Black Mesa map. Where you have to escape it like after the accident by Gordon.