Then again, I'm not working on this, so...yeah.

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thats something mappers can do, just look at oc_burnout, it has few different vehicles and its a racing map (or oc_trackmaker that has many vehicles too (tho only airboats and buggies))Malcom wrote: Also; is there any hope to see multiplayer vehicles? It seems insane, at least to me, to have 16 jeeps or air boats diving around.
Mappers can use them via the map_cfg which overrides server settings.Malcom wrote:I just dropped in to check-up on you guys as I do periodically, and I have to say, that dev blog makes me really happy.
The projected images look amazing! Same with the dynamic light shadows. You've got some good fixes coming to some stuff that's needed it for a while now.
But I'm wondering, why are a lot of the stuff cvars and not some place mappers can use them? Such as a game_rules entity?
And if you're open for suggestions, it'd be neat if you could make the players have random models from a set group, Ie: Combine, Hgrunt, Rebel. I know a few maps have the players act as combine and it'd be silly to see rebels running around shooting rebels.
Also; is there any hope to see multiplayer vehicles? It seems insane, at least to me, to have 16 jeeps or air boats diving around.
Well, ya'll have managed to make me map for coop again. ;D
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I dont know if there will be an option for the custom weapons (i hope yes), but probably by default it will be deactivated. Anyway, that is one of the things that i want to experiment.JuiceandChocolate wrote:Does this mean my dreams of dual wielding rocket launchers won't come true?