[WIP] Human Grunt Players (with a difference)
Re: [WIP] Human Grunt Players (with a difference)
I find it funny how the last three guys have "Holy $#!+, what is THAT?!" expressions. :v
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
Re: [WIP] Human Grunt Players (with a difference)
Again modifying the helmets to fix scaling in general for all heads and add the cateye bands.
Also, Rusty has made a new facemap for 06 so he looks diff. from the Engineer, based on the HECU Commander from Opposing Force, and it looks damn nice.
He's also working on the facemap for the sniper, who'll appear sooner or later.
Also, Rusty has made a new facemap for 06 so he looks diff. from the Engineer, based on the HECU Commander from Opposing Force, and it looks damn nice.
He's also working on the facemap for the sniper, who'll appear sooner or later.
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Re: [WIP] Human Grunt Players (with a difference)
Oh, the memories.
(i´m wondering if the Operation Black Mesa DEV team will have decent models of the H.E.C.U.)
(i´m wondering if the Operation Black Mesa DEV team will have decent models of the H.E.C.U.)
Re: [WIP] Human Grunt Players (with a difference)
aaaand here's the sniper's facemap on the standard male 08 model to show it off
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Re: [WIP] Human Grunt Players (with a difference)
This is going to be a popular pack0models.
I've always wanted to see the hgrunts appear more in OC! This is the opportunity.
I've always wanted to see the hgrunts appear more in OC! This is the opportunity.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Re: [WIP] Human Grunt Players (with a difference)
These are all wonderful looking! [10/10]
Kamen Rider\Super Sentai\Tokusatsu Maniac
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Re: [WIP] Human Grunt Players (with a difference)
I agree.Heck, I might even be thinking these grunt might look better than the one in OBM soon in the future...who knows.
You deserve a medal for those high quality models, Taggart, that's some nice and hard work right there.
You deserve a medal for those high quality models, Taggart, that's some nice and hard work right there.
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Re: [WIP] Human Grunt Players (with a difference)
Any notices about the "SAW" guys? (the soldiers who uses a SAW and have a tripod and ammo). I saw it in a old image, but it was like the Engineer and Medic.
Also, if is possible, black medic and engineer.
(I remembered the SAW soldiers because i´m working now with the Romka models too and i need him in Source).
Also, if is possible, black medic and engineer.
(I remembered the SAW soldiers because i´m working now with the Romka models too and i need him in Source).
Re: [WIP] Human Grunt Players (with a difference)
I'll be doing the SAW Guys, but I'm gonna need to find a bandana first.
Black medic and engineer may or may not be done. I'd need to find more unique facemaps first.
Black medic and engineer may or may not be done. I'd need to find more unique facemaps first.
Re: [WIP] Human Grunt Players (with a difference)
I would like to retract my first post. This stuff looks great. Love to see more from you in the future
Re: [WIP] Human Grunt Players (with a difference)
I'm gearing up all the currently updated stuff for an update release later today. Gonna convene with Rusty about a black medic first, though.
Here's a small list of what the update is gonna contain, though;
-All 9 males (obviously)
-*All males have had helmets updated to be the same size, plus all now have Cateye bands on their helmets
-Gasmask Grunts (black & white)
-Medic (black & white)
And as a bonus, I'll be adding the Commander. Male_06 will retain his original facemap, and will be given back a red beret, while the Commander will have a unique model and will only have a black beret, no helmets.
Stay tuned.
Here's a small list of what the update is gonna contain, though;
-All 9 males (obviously)
-*All males have had helmets updated to be the same size, plus all now have Cateye bands on their helmets
-Gasmask Grunts (black & white)
-Medic (black & white)
And as a bonus, I'll be adding the Commander. Male_06 will retain his original facemap, and will be given back a red beret, while the Commander will have a unique model and will only have a black beret, no helmets.
Stay tuned.
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Re: [WIP] Human Grunt Players (with a difference)
Yes, finally!
I can wait another decade if after that you also release the SAW and Balaclava guys.
*Also, since you are using the default HL2 heads, could you be kind to tell me how do you get working their face flexes? Except with male_06, I'm unable to get them to work, both default and custom models. And the vta catcher program doesn't work for me.*
I can wait another decade if after that you also release the SAW and Balaclava guys.
*Also, since you are using the default HL2 heads, could you be kind to tell me how do you get working their face flexes? Except with male_06, I'm unable to get them to work, both default and custom models. And the vta catcher program doesn't work for me.*
Re: [WIP] Human Grunt Players (with a difference)
These literally just use the decompiled facial flexes of the hl2 males (or grunts, in the case of the gasmask'd ones) with eyelid lines removed if neccessary. Never had a problem with them and they work fine, so far at least.
Re: [WIP] Human Grunt Players (with a difference)
maybe i'm late but are you planning to release them on public