I dont why is happening. I checked all and i cant find the problem. Nothing appears in "check for problems", the compile log is fine. Even i tried with the "con_log" command, and nothing outside of normal.
If i use the cordon tool with the lastest zone made, it works, as well as if i use it with all the old zone, and even if i do the old and the half of the new zone.
The only thing that i have seen is that if i do something that reaches the 90% of the entdata, it will crash. But i know that even there are VALVe maps which have even 160%.
I dont know what to do. Please help me, the map is nearly done, and it would be a misfortune have to cancel it.
The compile log:
Code: Select all
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\***\sourcesdk\bin\source2007\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\obsidian" "C:\Program Files\Steam\steamapps\***\sourcesdk_content\hl2\mapsrc\oc_back"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\SteamApps\SourceMods\obsidian\materials
Loading C:\Program Files\Steam\steamapps\***\sourcesdk_content\hl2\mapsrc\oc_back.vmf
Patching WVT material: maps/oc_back/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/oc_back/maps/seamus/seamusrockwall_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 824 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\***\sourcesdk_content\hl2\mapsrc\oc_back.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_07*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_07*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (714771 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4978 texinfos to 2493
Reduced 354 texdatas to 298 (11778 bytes to 10107)
Writing C:\Program Files\Steam\steamapps\***\sourcesdk_content\hl2\mapsrc\oc_back.bsp
9 seconds elapsed
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\***\sourcesdk\bin\source2007\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\obsidian" "C:\Program Files\Steam\steamapps\***\sourcesdk_content\hl2\mapsrc\oc_back"
Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\program files\steam\steamapps\***\sourcesdk_content\hl2\mapsrc\oc_back.bsp
reading c:\program files\steam\steamapps\***\sourcesdk_content\hl2\mapsrc\oc_back.prt
603 portalclusters
1248 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 123 visible clusters (0.00%)
Total clusters visible: 28182
Average clusters visible: 46
Building PAS...
Average clusters audible: 103
visdatasize:31885 compressed from 96480
writing c:\program files\steam\steamapps\***\sourcesdk_content\hl2\mapsrc\oc_back.bsp
1 second elapsed
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\***\sourcesdk\bin\source2007\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\obsidian" "C:\Program Files\Steam\steamapps\***\sourcesdk_content\hl2\mapsrc\oc_back"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[44 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\***\sourcesdk_content\hl2\mapsrc\oc_back.bsp
Setting up ray-trace acceleration structure... Done (3.67 seconds)
5518 faces
1 degenerate faces
592076 square feet [85259024.00 square inches]
41 Displacements
8895 Square Feet [1280934.13 Square Inches]
5517 patches before subdivision
56161 patches after subdivision
sun extent from map=0.951057
76 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (19)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
transfers 4719802, max 473
transfer lists: 36.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(122978, 96018, 65339)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(19491, 16753, 11543)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(4228, 3816, 2550)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(1096, 1007, 640)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(316, 292, 175)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(98, 90, 51)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(32, 29, 16)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(11, 10, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(4, 3, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0380 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
FinalLightFace Done
5 of 50 (10% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 142/1024 6816/49152 (13.9%)
brushes 1858/8192 22296/98304 (22.7%)
brushsides 13876/65536 111008/524288 (21.2%)
planes 9300/65536 186000/1310720 (14.2%)
vertexes 10232/65536 122784/786432 (15.6%)
nodes 2447/65536 78304/2097152 ( 3.7%)
texinfos 2493/12288 179496/884736 (20.3%)
texdata 298/2048 9536/65536 (14.6%)
dispinfos 41/0 7216/0 ( 0.0%)
disp_verts 1081/0 21620/0 ( 0.0%)
disp_tris 1408/0 2816/0 ( 0.0%)
disp_lmsamples 30776/0 30776/0 ( 0.0%)
faces 5518/65536 309008/3670016 ( 8.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4377/65536 245112/3670016 ( 6.7%)
leaves 2590/65536 82880/2097152 ( 4.0%)
leaffaces 6698/65536 13396/131072 (10.2%)
leafbrushes 3488/65536 6976/131072 ( 5.3%)
areas 12/256 96/2048 ( 4.7%)
surfedges 43471/512000 173884/2048000 ( 8.5%)
edges 27358/256000 109432/1024000 (10.7%)
LDR worldlights 76/8192 6688/720896 ( 0.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 406/32768 4060/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 7170/65536 14340/131072 (10.9%)
cubemapsamples 19/1024 304/16384 ( 1.9%)
overlays 7/512 2464/180224 ( 1.4%)
LDR lightdata [variable] 3497056/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 31885/16777216 ( 0.2%)
entdata [variable] 363906/393216 (92.5%) VERY FULL!
LDR ambient table 2590/65536 10360/262144 ( 4.0%)
HDR ambient table 2590/65536 10360/262144 ( 4.0%)
LDR leaf ambient 8595/65536 240660/1835008 (13.1%)
HDR leaf ambient 2590/65536 72520/1835008 ( 4.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/30330 ( 0.0%)
pakfile [variable] 1776326/0 ( 0.0%)
physics [variable] 714771/4194304 (17.0%)
physics terrain [variable] 7775/1048576 ( 0.7%)
Level flags = 0
Total triangle count: 14688
Writing c:\program files\steam\steamapps\***\sourcesdk_content\hl2\mapsrc\oc_back.bsp
1 minute, 5 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\***\sourcesdk_content\hl2\mapsrc\oc_back.bsp" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps\oc_back.bsp"