oc_28-seconds-later
-
- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
Horay!
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Good deathy, screens a little hard to see, I'm sat in a library and the lighting here means I can see jack shit. But I'm pleased your still working on it.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
-
- COMBINE PLAYERMODEL PACK
- Posts: 128
- Joined: Tue Jul 29, 2008 1:52 am
- Location: A place darker than hell
This looks good, and I like sniping (though i drift in and out skill wise). Maby an objective where you have to snipe a few fast zombies while they jump into a rescue helicopter thats comming to rescue a few hgrunts (who are friendly with the player) and citizens, but then afterward you have to clear an lz so you can be rescued/extracted, then get a "rail shooting" segment where you're riding in the helicopter (or osprey if someone converts it from hl1 or something) then at the end a fast zombie climbs up a la alma at the end of fear. Just a few random ideas you can experiment with if you want
A bullet sounds the same in every language.
Re: oc_28-seconds-later
I've tried, TRIED, to play my map (it was beta2 already) from back then in some OC version I transferred from my old computer.
It was.. well.. not pleasant, I must admit.
I do have the .vmf though and might get to rework and advance it, as soon as I have motivation & time for it.
I might as well wait for a new OC release with a new version though.
Current Engine is still SDK Base 2007?
It was.. well.. not pleasant, I must admit.
I do have the .vmf though and might get to rework and advance it, as soon as I have motivation & time for it.
I might as well wait for a new OC release with a new version though.
Current Engine is still SDK Base 2007?
-
- Team Member
- Posts: 2470
- Joined: Mon May 10, 2010 11:50 am
- Location: Spain
- Contact:
Re: oc_28-seconds-later
Holy shit, you still alive!
Yes, right now OC still on the SDK Base 2007, but is being ported to 2013.
I recommend to you to continue working on it and release it once is done. The works to port OC to 2013/Steam is taking long, and no one knows when it will end.
Yes, right now OC still on the SDK Base 2007, but is being ported to 2013.
I recommend to you to continue working on it and release it once is done. The works to port OC to 2013/Steam is taking long, and no one knows when it will end.
Re: oc_28-seconds-later
My hammer (I configured the one in SDK Base 2007\bin, not Source SDK as it is obsolete and out of support) is giving me errors about missing wireframes and stuff, thus crashing.
Weird.. do I have to use the SourceSDK (old) one?
Weird.. do I have to use the SourceSDK (old) one?
-
- Team Member
- Posts: 2470
- Joined: Mon May 10, 2010 11:50 am
- Location: Spain
- Contact:
Re: oc_28-seconds-later
No because the SDK Launcher is now useless thanks for the SteamPipe update (Valve thinks that having a launcher is redundant and better to put the same on every game, raising the file size).Deathy wrote:My hammer (I configured the one in SDK Base 2007\bin, not Source SDK as it is obsolete and out of support) is giving me errors about missing wireframes and stuff, thus crashing.
Weird.. do I have to use the SourceSDK (old) one?
You must use the Hammer from HL2 (common/half-life 2/bin), and put on their GameConfig the one from OC:
Code: Select all
"Obsidian Conflict"
{
"GameDir" "C:\Program Files (x86)\Steam\SteamApps\sourcemods\obsidian"
"Hammer"
{
"GameData0" "C:\Program Files (x86)\Steam\SteamApps\sourcemods\obsidian\Obsidian SDK\HLS.fgd"
"GameData1" "C:\Program Files (x86)\Steam\SteamApps\sourcemods\obsidian\obsidian sdk\obsidian.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "C:\Program Files (x86)\Steam\SteamApps\common\source sdk base 2007\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "ai_ally_manager"
"BSP" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe"
"Vis" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe"
"Light" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe"
"GameExeDir" "C:\Program Files (x86)\Steam\SteamApps\common\source sdk base 2007"
"MapDir" "C:\Users\****\****\****"
"BSPDir" "C:\Program Files (x86)\Steam\SteamApps\sourcemods\obsidian\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
And just in case, if you want to use HLMV, you must run HLMV.bat, not the normal .exe application, since it will tell you the environment isn't set (ofc Valve didn't thought about this), you may need edit set_sdk_env.bat with Notepad++ and make it look at the obsidian folder in the case you can't load the models at the mod folders.