Media Gallery, Obsidian Material Only.
Shana
Lead Developer
Posts: 2971 Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:
Post
by Shana » Tue Aug 29, 2006 8:23 pm
Last edited by
Shana on Mon Sep 04, 2006 11:34 pm, edited 1 time in total.
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
Post
by Svanrog » Tue Aug 29, 2006 8:25 pm
That's more than spam... -_-"
It would be fun with a super antlion guard.
Tofu
prop_static
Posts: 80 Joined: Thu Aug 10, 2006 1:31 pm
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by Tofu » Tue Aug 29, 2006 9:07 pm
You should see when a garg is in the skybox. It looks like godzilla.
Scrap
npc_strider
Posts: 614 Joined: Mon Jul 24, 2006 1:13 am
Post
by Scrap » Wed Aug 30, 2006 10:38 am
suddenly i have a urge that the team realy made big antlion guards for maps that need endgame bosses.
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Wed Aug 30, 2006 2:19 pm
Scrap wrote: suddenly i have a urge that the team realy made big antlion guards for maps that need endgame bosses.
Tskk , screw huge npcs when you can have hammer brush based bosses.
nefarious
npc_metropolice
Posts: 200 Joined: Wed Aug 09, 2006 6:11 am
Post
by nefarious » Thu Aug 31, 2006 12:38 am
Fire_cube wrote: Scrap wrote: suddenly i have a urge that the team realy made big antlion guards for maps that need endgame bosses.
Tskk , screw huge npcs when you can have hammer brush based bosses.
I dont know how to do that :/
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Thu Aug 31, 2006 7:08 am
Fire_cube wrote: Scrap wrote: suddenly i have a urge that the team realy made big antlion guards for maps that need endgame bosses.
Tskk , screw huge npcs when you can have hammer brush based bosses.
haha, like the huge manhacks
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
Post
by Svanrog » Thu Aug 31, 2006 5:36 pm
[JSC]_PREDATOR wrote: How can you get a fishing rod in the skybox?
Through the teleporter! I dunno actually.
Scrap
npc_strider
Posts: 614 Joined: Mon Jul 24, 2006 1:13 am
Post
by Scrap » Thu Aug 31, 2006 5:38 pm
i think there already are 2 fishing rods there.
Kinhoshi
npc_combine_s
Posts: 333 Joined: Tue Aug 08, 2006 7:10 pm
Location: Florida, USA
Post
by Kinhoshi » Mon Sep 04, 2006 4:05 am
Or maybe someone went into the skybox, and created the guard.
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Mon Sep 04, 2006 4:53 am
W0rf0x wrote: Someone fished a antguard in the skbox
Kinhoshi
npc_combine_s
Posts: 333 Joined: Tue Aug 08, 2006 7:10 pm
Location: Florida, USA
Post
by Kinhoshi » Mon Sep 04, 2006 5:37 am
I don't remember seeing any fishing rods in there, and you can't bring them with you (I've tried, unless I'm doing something wrong.) so that's why I said that. Edit: 200th post!
Last edited by
Kinhoshi on Mon Sep 04, 2006 11:51 am, edited 1 time in total.
Zteer
Entity Master
Posts: 46 Joined: Sun Jul 30, 2006 5:34 am
Location: JAPAN
Post
by Zteer » Mon Sep 04, 2006 1:42 pm
The door is fixed in Version F.