oc_danmaku_c
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- npc_metropolice
- Posts: 263
- Joined: Sun Jul 16, 2006 6:37 am
It is my mistake which has worked the imperfect map at the very beginning.
After playing for a while on a map, if changelevel is carried out, a server may stop at the state of 100% of rates of CPU use.
I think that a cause will be in point_template.
"Preserve entity names" of "point_template" is repealed in order to produce a bullet in large quantities.
It seems that various mysterious phenomena will happen if it is in this state.
After playing for a while on a map, if changelevel is carried out, a server may stop at the state of 100% of rates of CPU use.
I think that a cause will be in point_template.
"Preserve entity names" of "point_template" is repealed in order to produce a bullet in large quantities.
It seems that various mysterious phenomena will happen if it is in this state.