cnc_onslaught (Now Accepting beta testers, PM me)
cnc_onslaught (Now Accepting beta testers, PM me)
This map runs on ANY hl2:dm based game including, OC, Gmod (9 & 10), hl2:dm itself, Follow freeman andSynergy aswell and many others (Even outdated ones like timcoop)
You can find the old thread here:
http://forums.facepunchstudios.com/show ... p?t=261109
As you may know this is Tiberium dawn themed (CNC 3 SUCKS!). Which means the original, FIRST command and conquer game. Excel has started on rebuilding the rts build system from scratch, currency that you make is now centralized into a team bank account, allowing you to purchase weapons from vending machines, and buildings from your teams construction yard.
The dreaded TO-DO list:
- Get the RTS system done (100%)
- Get the terrain for the map done (100%)
- Get the onslaught horde added (40%)
- Finish up and add little touches on some parts (70%)
Videos
LATEST AWESOME VIDEO:
(Current)
(OLD)
Here's some comparison screens of what we have so far:
OLD conyard
NEW Conyard
Original Conyard
http://www.r1ch.net/old/c&c/image/conyard.gif
Refinery
Original Refinery
http://www.r1ch.net/old/c&c/image/refinery.gif
Old straight wall
New straight wall
Old corner wall
New corner wall
Any ideas or reference pictures would be great. we need help with the buildings, any capables please do so.
You can find the old thread here:
http://forums.facepunchstudios.com/show ... p?t=261109
As you may know this is Tiberium dawn themed (CNC 3 SUCKS!). Which means the original, FIRST command and conquer game. Excel has started on rebuilding the rts build system from scratch, currency that you make is now centralized into a team bank account, allowing you to purchase weapons from vending machines, and buildings from your teams construction yard.
The dreaded TO-DO list:
- Get the RTS system done (100%)
- Get the terrain for the map done (100%)
- Get the onslaught horde added (40%)
- Finish up and add little touches on some parts (70%)
Videos
LATEST AWESOME VIDEO:
(Current)
(OLD)
Here's some comparison screens of what we have so far:
OLD conyard
NEW Conyard
Original Conyard
http://www.r1ch.net/old/c&c/image/conyard.gif
Refinery
Original Refinery
http://www.r1ch.net/old/c&c/image/refinery.gif
Old straight wall
New straight wall
Old corner wall
New corner wall
Any ideas or reference pictures would be great. we need help with the buildings, any capables please do so.
Last edited by Angry on Tue Feb 01, 2011 3:11 pm, edited 6 times in total.
Well I have to say it's an interesting idea, hope you pull it off, I liked the base wrecking mercanary you used to be able to send in to level the place. Can't remeber her name...A something...
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Hope we pull it off? This stuff is easily doable in hammer, if you look at the old video, you can see the previous attempt, we did it, but a fatal crash bug when trying to add the NPCs halted the project just before release.
Now that we know how to do all this stuff we're pulling out all the stops, HUD counter, vending machine, C.D.S., centralized resourcing.
Now that we know how to do all this stuff we're pulling out all the stops, HUD counter, vending machine, C.D.S., centralized resourcing.
Good, good!
Fug awaits more...
Fug awaits more...
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Quick update:
Good news everyone, I just finished setting up all the tech 1 buildings with the Crate Deployment System. Excel is the sole architect of the map's RTS and crate purchase system so when he gets his ass online I'll have him finally get that setup. So in the mean time there is only one crate for each, here's what I made, my Uber fortress... that only has... one side... *Dies a little on the inside*
That building in the back is the tech center, the interior of which is not finished. If excel gets on and finishes the Purchase system we will have a nice video either today or tomorrow.
Good news everyone, I just finished setting up all the tech 1 buildings with the Crate Deployment System. Excel is the sole architect of the map's RTS and crate purchase system so when he gets his ass online I'll have him finally get that setup. So in the mean time there is only one crate for each, here's what I made, my Uber fortress... that only has... one side... *Dies a little on the inside*
That building in the back is the tech center, the interior of which is not finished. If excel gets on and finishes the Purchase system we will have a nice video either today or tomorrow.
- ViralHatred
- npc_metropolice
- Posts: 219
- Joined: Wed Apr 04, 2007 6:52 pm
- Location: Milton Keynes, United Kingdom
- Contact:
-
- Entity Master
- Posts: 360
- Joined: Tue Oct 03, 2006 7:50 pm
- Location: Mannheim, Germany
-
- Entity Master
- Posts: 360
- Joined: Tue Oct 03, 2006 7:50 pm
- Location: Mannheim, Germany
Meh, I was hoping to come out with a whole video but research is borked so it's gonna get sent back to excel, in the mean time I've been working on the combat patrol buggy. Also, War Factory
Two issues, one I can't come up with a good way for the passenger to stay the frak in the back gunner basket, Player clip boxes don't work at even slows speeds, because source doesn't seem to update collisions fast enough you just clip through the damn thing, son of a bitch!
And two I hooked multiple generic ambiance up to it, however the firing sound hooked up to it keeps looping after you fire it for the first time, it's ot custom everything, reload sounds, manning sounds, firing etc.
Two issues, one I can't come up with a good way for the passenger to stay the frak in the back gunner basket, Player clip boxes don't work at even slows speeds, because source doesn't seem to update collisions fast enough you just clip through the damn thing, son of a bitch!
And two I hooked multiple generic ambiance up to it, however the firing sound hooked up to it keeps looping after you fire it for the first time, it's ot custom everything, reload sounds, manning sounds, firing etc.