broken escape part 2
- [FTA]c0m4ndo45
- npc_combine_s
- Posts: 306
- Joined: Sat Sep 23, 2006 9:06 pm
But you haven't had any maps relesed yet, have you? Release one successful map and people will be more eager for updates on later maps you make.[FTA]c0m4ndo45 wrote:I wish people were so eager for updates on my map too...sgae wrote:some upgrades, images? i'm impatient to see the progress of the map xD
regards
- [FTA]c0m4ndo45
- npc_combine_s
- Posts: 306
- Joined: Sat Sep 23, 2006 9:06 pm
No your not alone, everyone or allmost everyone gets confused when looks into someone else's map doesnt mean you're suck, everyone uses different ways to make the samething...fug4life wrote:I'm always instantly confused when trying to look at other peoples projects in hammer! As for buildfacelights I have no idea if that is alot or not.
lol 1337 build facelights
i fall into that while scripting for another game too, calculated the exact time to a drop off from helicopter to happen and for my surprise it came out 1337... lol
<Proud to be a gamer>
Nicely done, Liking the pics, couple of suggestions even though I'm probably not the best qualified for giving out tips....
Can the grass be a bumpy/grassy displacement in areas? I thought I'd say it now before you go deep, maybe cut a few brushes and make them subtle bumps?
the concrete reinforcing rods... vary them in length/distance from the brush they join just for a bit more randomness? [Infact forget that I just took another look andhave decided they look fine! ignore me]
Apart from that all is in check!
I know its early days ...
Can the grass be a bumpy/grassy displacement in areas? I thought I'd say it now before you go deep, maybe cut a few brushes and make them subtle bumps?
the concrete reinforcing rods... vary them in length/distance from the brush they join just for a bit more randomness? [Infact forget that I just took another look andhave decided they look fine! ignore me]
Apart from that all is in check!
I know its early days ...