broken escape part 2

Show off work in progress maps.
Svanrog
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Post by Svanrog »

The cliff above the tunnel entrance looks ugly. It's too straight! I guess, or at least hope, that you were just about to fix that. :)
skidz
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Post by skidz »

use a grass dirt mix for that displacment. Make it tile less by increasing the size. Change the ambient and normal light_enviroment color, seems sorta purple. Change up the road dividers a bit, those metal things tile too much.
sgae
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Post by sgae »

some upgrades, images? i'm impatient to see the progress of the map xD

regards
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[FTA]c0m4ndo45
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Post by [FTA]c0m4ndo45 »

sgae wrote:some upgrades, images? i'm impatient to see the progress of the map xD

regards
I wish people were so eager for updates on my map too...
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Svanrog
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Post by Svanrog »

[FTA]c0m4ndo45 wrote:
sgae wrote:some upgrades, images? i'm impatient to see the progress of the map xD

regards
I wish people were so eager for updates on my map too...
But you haven't had any maps relesed yet, have you? Release one successful map and people will be more eager for updates on later maps you make.
sgae
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Post by sgae »

don't tell me this map is dead :_(

what is the status of the map?

this map will be more long than part 1?

regards
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Shana
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Post by Shana »

sgae wrote:don't tell me this map is dead :_(

what is the status of the map?

this map will be more long than part 1?

regards
1. no, its not dead,

2. alpha 0.000000000001 Image

3 i hope so
sgae
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Post by sgae »

hey what day we will see an upgrade? because looks this map is dead :(

regards
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Shana
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Post by Shana »

sgae wrote:hey what day we will see an upgrade? because looks this map is dead :(

regards
No, the map is 1337 XD (look at the buildfacelights process)
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fug4life
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Post by fug4life »

I'm always instantly confused when trying to look at other peoples projects in hammer! As for buildfacelights I have no idea if that is alot or not.
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Shana
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Post by Shana »

new screenshots:
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[FTA]c0m4ndo45
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Post by [FTA]c0m4ndo45 »

fug4life wrote:I'm always instantly confused when trying to look at other peoples projects in hammer! As for buildfacelights I have no idea if that is alot or not.
No your not alone, everyone or allmost everyone gets confused when looks into someone else's map :P doesnt mean you're suck, everyone uses different ways to make the samething...

lol 1337 build facelights :P

i fall into that while scripting for another game too, calculated the exact time to a drop off from helicopter to happen and for my surprise it came out 1337... lol
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Tono-Tako
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Post by Tono-Tako »

Needs more 3d skybox.
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Vote for obsidian conflict in moddb
One click a day doesnt hurt your finger
fug4life
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Post by fug4life »

Nicely done, Liking the pics, couple of suggestions even though I'm probably not the best qualified for giving out tips....

Can the grass be a bumpy/grassy displacement in areas? I thought I'd say it now before you go deep, maybe cut a few brushes and make them subtle bumps?

the concrete reinforcing rods... vary them in length/distance from the brush they join just for a bit more randomness? [Infact forget that I just took another look andhave decided they look fine! ignore me]


Apart from that all is in check! :lol:
I know its early days ...
Svanrog
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Post by Svanrog »

It should be illegal for the lights to take all that time! Either something is very wrong in your map, it is way too complex in some way, or your computer is SLOW! Which one is it? :O Also, some utility poles and streetsigns would spruce up the map a lot! :D
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