Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: e:\program files\valve\steam\steamapps\SourceMods\Obsidian\materials
Loading E:\Program Files\Valve\Steam\SteamApps\SourceMods\obsidian\maps\oc_escape.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range
explain the HashVec Error please, and How I go about fixing it.
ZOMG ERRAR!
Take a look at this: http://www.interlopers.net/errors/index.php?e=2-13
- [FTA]c0m4ndo45
- npc_combine_s
- Posts: 306
- Joined: Sat Sep 23, 2006 9:06 pm
I had another similar problem with hammer saying something about solid out otside of the map, but i just moved some skybox brushes around and it worked...
now i get "findportalside" errors, have no idea of what they are.
Looked on interlopers but it didnt help... my map is not leaked right now, and its kinda impossible to go on all the coordinates it gives... (it gives like 5 portalside errors and say "Supressing further portalside errors" that means theres possibly alot...) and anyways what wud i do there.....
now i get "findportalside" errors, have no idea of what they are.
Looked on interlopers but it didnt help... my map is not leaked right now, and its kinda impossible to go on all the coordinates it gives... (it gives like 5 portalside errors and say "Supressing further portalside errors" that means theres possibly alot...) and anyways what wud i do there.....
<Proud to be a gamer>

