1.23 Patch Changelist RELEASED!
1.23 Patch Changelist RELEASED!
*Changes / Additions
- Crowbar now swings at the same speed as the Half-Life 2 Singleplayer Crowbar
- Added Half-Life 1 Train Sounds.
- ent_remove command will no longer allow removing of players.
- Alterations to the Sniper Zoom and view wobble.
- Added Nihilanth NPC.
- Re-added Dynamic Footstep sounds on players.
- Added spawnflag to zombies that removes their headcrab
- Added secondary attack type "grenade" to weapon_scripted.
- Added TracerType, TracerFrequency, and ImpactEffect to weapon_scripted scripts.
*Fixes
- Fixed Several Server Side Crashes.
- Fixed Houndeye Radial Path Finding crash.
- Fixed Stunstick Animations.
- Fixed Half-Life 1 Style Helicopter Sounds.
- Fixed Half-Life 1 Barney Muzzle Flash.
- Fixed Half-Life 1 Assassin Muzzle Flash.
- Fixed Half-Life 1 Assassin Grenade velocity.
- Fixed Half-Life 1 Assassin Overbright HDR Materials
- Removed bright muzzle flash from Half-Life 1 Alien Grunt.
- Fixed Skybox Explosions not showing.
- Fixed Several Memory Leaks.
- Fixed a Crash with npc_sniper
- Fixed missing sounds on Antlion guard if you do not own Ep1.
- Fixed Zombine splitting into two classic zombie gibs when sawbladed.
- Fixed Recoil animations not working on scripted weapons.
- Reverted HD Bullsquid for repair. The Bullsquid ragdoll will no longer crash.
- Crowbar now swings at the same speed as the Half-Life 2 Singleplayer Crowbar
- Added Half-Life 1 Train Sounds.
- ent_remove command will no longer allow removing of players.
- Alterations to the Sniper Zoom and view wobble.
- Added Nihilanth NPC.
- Re-added Dynamic Footstep sounds on players.
- Added spawnflag to zombies that removes their headcrab
- Added secondary attack type "grenade" to weapon_scripted.
- Added TracerType, TracerFrequency, and ImpactEffect to weapon_scripted scripts.
*Fixes
- Fixed Several Server Side Crashes.
- Fixed Houndeye Radial Path Finding crash.
- Fixed Stunstick Animations.
- Fixed Half-Life 1 Style Helicopter Sounds.
- Fixed Half-Life 1 Barney Muzzle Flash.
- Fixed Half-Life 1 Assassin Muzzle Flash.
- Fixed Half-Life 1 Assassin Grenade velocity.
- Fixed Half-Life 1 Assassin Overbright HDR Materials
- Removed bright muzzle flash from Half-Life 1 Alien Grunt.
- Fixed Skybox Explosions not showing.
- Fixed Several Memory Leaks.
- Fixed a Crash with npc_sniper
- Fixed missing sounds on Antlion guard if you do not own Ep1.
- Fixed Zombine splitting into two classic zombie gibs when sawbladed.
- Fixed Recoil animations not working on scripted weapons.
- Reverted HD Bullsquid for repair. The Bullsquid ragdoll will no longer crash.
Last edited by skidz on Thu Jan 18, 2007 7:26 pm, edited 8 times in total.
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- Entity Master
- Posts: 360
- Joined: Tue Oct 03, 2006 7:50 pm
- Location: Mannheim, Germany
SurePower-Mad wrote:info_player_nolives
Basically a spawn point for people who have run out of lives. It would give us a better reason for using the lives system, as we can transport the dead people somewhere rather than just putting them in spectator mode.
Last edited by skidz on Wed Jan 03, 2007 8:05 pm, edited 1 time in total.