Media Gallery, Obsidian Material Only.
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Fri Feb 16, 2007 8:06 am
Attack of the Polygon!
DaMaN
npc_combinegunship
Posts: 782 Joined: Tue Nov 07, 2006 12:03 am
Location: Parent's Basement
Contact:
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by DaMaN » Fri Feb 16, 2007 8:37 am
AAHH!!! POLYGON!!!
LinkNEO
npc_combinegunship
Posts: 792 Joined: Sun Jan 21, 2007 11:57 pm
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by LinkNEO » Fri Feb 16, 2007 12:42 pm
WHAT WE CAN PLAY THAT GAME TOO IN THIS MOD!?!?!
OPPOSIN FORCE!
Where the Male assassin?
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
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by Svanrog » Fri Feb 16, 2007 2:37 pm
Opposing Force enemies now, eh?
Power-Mad
Combine Rebel
Posts: 1219 Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota
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by Power-Mad » Fri Feb 16, 2007 3:07 pm
Screw male assassin! Where's that giant insecty electric shocker guy... thing?
Anyawys, he's who I want the most as a map must have it's juggernaught people on the ground to shake up the player, and so far, only juggernaught person that's suitable in this is the gargantua and the antlion guard.
Power-Mad
Combine Rebel
Posts: 1219 Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota
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by Power-Mad » Fri Feb 16, 2007 7:32 pm
You just ported the model, didn't you... the thing shows you npc states.
Tono-Tako
npc_combinegunship
Posts: 785 Joined: Tue May 30, 2006 10:28 pm
Location: Half-LIfe series Fan
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by Tono-Tako » Fri Feb 16, 2007 8:15 pm
make a fraking skin!!!
too much...hl1!!
source materials version anyone?
Power-Mad
Combine Rebel
Posts: 1219 Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota
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by Power-Mad » Fri Feb 16, 2007 8:20 pm
A hi def of that with a current headcrab would be nice, assuming that thing is even an npc.
LinkNEO
npc_combinegunship
Posts: 792 Joined: Sun Jan 21, 2007 11:57 pm
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by LinkNEO » Fri Feb 16, 2007 11:12 pm
Power-Mad wrote: A hi def of that with a current headcrab would be nice, assuming that thing is even an npc.
Yes and Hi def zombies.
when i see them i think a demon.
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
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by skidz » Sat Feb 17, 2007 2:47 am
Its just a model replacement, whats all this about op4 stuff
Wait for our next news announcement for features in 1.3.
Lark
npc_advisor
Posts: 1077 Joined: Sat Jun 10, 2006 3:21 am
Location: Termina
Contact:
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by Lark » Sat Feb 17, 2007 5:18 am
wait that kinda looks like RE1 is it!!!!
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
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by Svanrog » Sat Feb 17, 2007 5:27 pm
skidz wrote: Wait for our next news announcement for features in 1.3.
We've waited a long time already!
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Sat Feb 17, 2007 8:17 pm
Not really, not for a mod. It takes time, we aren't professionals and we don't mod full time. All I can say about the next version is there will be a lot of fixes, a lot of new stuff, and so on. Thats about all until we are ready to release valid information.
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
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by Svanrog » Sat Feb 17, 2007 8:57 pm
Yeah, I know. We should be happy that we get updates at all. =)
Tuskin
prop_physics
Posts: 125 Joined: Sun Jul 23, 2006 5:28 pm
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by Tuskin » Sat Feb 17, 2007 10:07 pm
Fixed
Don't Shoot!
Needs more Mini-strider... *waits for EP2 SDK*