Well, goodbye and here's your mod review

Obsidian General.
Pampers
Polygon
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Post by Pampers »

I've played this mod for about 20minutes and my impressions are mixed. The server managed to crash two times and because of that I only got to play one map and that was oc_bunker. The new weapons and enemies are cool and I think this mod has a very good potential.

I'm a mapper myself and from my pov oc_bunker is a very poor map. It seems like optimization is an alien word for the mapper. The average framerate can easily be upped with some few changes and tweaks. Most of the rooms are squared stacked with some props and such, rendering the gameplay non-variated and plain generic. It's limited how fun it is to stand in a room blasting rapelling combines to pieces. I think I heard only one soundscape beeing played and that was some crickets (or something) looping with way to much volume. Replay value are non-existing on this map imho.

I have yet to play the other maps and I really hope that the quality is much better on those.

It seems like the new weapons sounds and the imported ones from hl1 is played with a much higher volume than the original hl2 weapons which is quite annoying. And what's up with the bunnyjumping?

This may seem very negative, but it's still a beta and I presume that the dev. team rather wants constructive criticism than flame and other shitposts :wink:
Look ma' no hands!
skidz
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Post by skidz »

Pampers wrote:I've played this mod for about 20minutes and my impressions are mixed. The server managed to crash two times and because of that I only got to play one map and that was oc_bunker. The new weapons and enemies are cool and I think this mod has a very good potential.

I'm a mapper myself and from my pov oc_bunker is a very poor map. It seems like optimization is an alien word for the mapper. The average framerate can easily be upped with some few changes and tweaks. Most of the rooms are squared stacked with some props and such, rendering the gameplay non-variated and plain generic. It's limited how fun it is to stand in a room blasting rapelling combines to pieces. I think I heard only one soundscape beeing played and that was some crickets (or something) looping with way to much volume. Replay value are non-existing on this map imho.

I have yet to play the other maps and I really hope that the quality is much better on those.

It seems like the new weapons sounds and the imported ones from hl1 is played with a much higher volume than the original hl2 weapons which is quite annoying. And what's up with the bunnyjumping?

This may seem very negative, but it's still a beta and I presume that the dev. team rather wants constructive criticism than flame and other shitposts :wink:
No this is the stuff we want to hear, I cant do much when I get a lot of praise. I still think this release was abit premature but at least now we can concentrate on getting these issues fixed.
Take a look at some of the other maps in a lan game.
Hell-met
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Post by Hell-met »

Pampers wrote:I have yet to play the other maps and I really hope that the quality is much better on those.
Heheheheh. :toilet:
Power-Mad
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Location: Minnesota

Post by Power-Mad »

I'm back from my cabin trip, and uggg, so bored, I have to do something fun now! I'll be off mapping OC_Twilightzone and playing your mod (Multitasking is natural for me). Anyways, glad to see these forums jump in popularity and happy to see synergy players havn't gone nuts like JB mod players did when garry's mod released.

Any huge news I missed on anything gaming related?
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[JSC][GU]PREDATOR
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Post by [JSC][GU]PREDATOR »

Well eX came back.
destu
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Post by destu »

No one cares, shut up about that eX shit already, please.
Back to Power-Mad, welcome back, you didnt miss anything big :D
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Lark
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Post by Lark »

but how mutch is smash tv done?
Power-Mad
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Post by Power-Mad »

Lets just say the mapping portions are completely done, but scripting is a bitch.
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[JSC][GU]PREDATOR
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Post by [JSC][GU]PREDATOR »

Maybe i should read info about your map but is it about co-op?
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