help needed
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- Polygon
- Posts: 27
- Joined: Sat Jun 09, 2007 1:39 pm
help
cmon guys i need help here and im running windows xp with the vista transformation pack if you want the transformation pack let me know ya messenger name and ill send it to you now please can you tell me how to get this server running as it starts as version 1.1 but i need it to start as obsidian conflict version 1.23 as people get the error this server has different class tables please help i been trying for 4 months now to get it working
thanks
thanks
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- Polygon
- Posts: 27
- Joined: Sat Jun 09, 2007 1:39 pm
help needed
ok please reply i need to know what else im suposed to do to set this server up please can you help me
thanks
thanks
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- Polygon
- Posts: 27
- Joined: Sat Jun 09, 2007 1:39 pm
lol
no probs m8 anybody else LOL
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- Polygon
- Posts: 27
- Joined: Sat Jun 09, 2007 1:39 pm
thanks fug
thank you i got alot of help from a friend i even got admin working now i got 1 small problem
i downloaded all the maps i could find but they dont show up on the mapvote map
how do i fix that problem please
thanks
i downloaded all the maps i could find but they dont show up on the mapvote map
how do i fix that problem please
thanks
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- Polygon
- Posts: 27
- Joined: Sat Jun 09, 2007 1:39 pm
yeah
yeah im usin mani its really cool loads of options in the cfg file well i got the maps to show up in the admin menu but how do i get them to show up on the garage doors ?
thanks
thanks
OK, This I can help you with, go to the cfg in your maps folder open up the map_select_modify_v2.txt
Take a look at the first block of info, this is what activates and deactivates the doors. You need to add new lines where nessercary with the same info as the others but replacing the names of
the map I think 2 lines of info per map.
Then the second block is the same method add the correct lines where nessercary with new map names, again I think there's two lines per map.
Just note that the way the maps have been already numbered, The reason for the gaps, This is how all the original maps were put along one side of the map. It won't hurt for now just to fill, the missing ones with your maps, and experiment l8a with which maps you want grouped to which wall.
Be careful to maintain the same spaces that the original has interms of the gaps/spaces between the '{'
And make sure what you add your maplist.txt also has, or was it mapcycle.txt
I think maplist.txt
Take your time easy to make mistakes
*one side of the wall =15 doors so 60 max including the original/official maps already there*
Take a look at the first block of info, this is what activates and deactivates the doors. You need to add new lines where nessercary with the same info as the others but replacing the names of
the map I think 2 lines of info per map.
Then the second block is the same method add the correct lines where nessercary with new map names, again I think there's two lines per map.
Just note that the way the maps have been already numbered, The reason for the gaps, This is how all the original maps were put along one side of the map. It won't hurt for now just to fill, the missing ones with your maps, and experiment l8a with which maps you want grouped to which wall.
Be careful to maintain the same spaces that the original has interms of the gaps/spaces between the '{'
And make sure what you add your maplist.txt also has, or was it mapcycle.txt
I think maplist.txt
Take your time easy to make mistakes
*one side of the wall =15 doors so 60 max including the original/official maps already there*
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- Polygon
- Posts: 27
- Joined: Sat Jun 09, 2007 1:39 pm
maps
thanks its gonna take me a while as i got about 150 maps to add lol
thanks
thanks