minimall

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zairamik
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minimall

Post by zairamik »

What are you supposed to do after you destroy the chopper? The Striders are endless. >_< Are you supposed to just keep killing them?
fug4life
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Post by fug4life »

Yes!!!
They'll stop at nothing to de-moralise you and your team!!!

:rocketman: You must fight on!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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zairamik
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Post by zairamik »

(wasn't expecting a reply that quick. awesome o_o)

for serious? D: 'cause we must have killed around 10-20 of the buggers after the chopper went down... since they weren't giving points, we figured it would be endless.
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Post by Power-Mad »

Whoever made this did put WAY too many in, but yeah, just keep firing!
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zairamik
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Post by zairamik »

Sorry to keep pestering, but do you or does anyone else have any idea how many there are? I killed around 30 just after posting up there, and I've killed around 30 now. I want to die. ; ;
Both of my team mates bailed on me just after the chopper, so I'm stuck on this map until the admin gets back. >_<
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Shana
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Post by Shana »

I decompiled the map to take a look at it, well, the striders are infinite, but you have to kill 3 gunships after the helicopter is down, the only problem is... see it yourself:
Image
The gunship has the alyx model and thats why the "gunship" doesnt move.
To make it quick: the map is unbeatable without sv_cheats 1.

Edit: i just see that the bullsquids on the 2nd floor also have the alyx model...
destu
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Post by destu »

joescoma made it, fix it or remove it
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Lark
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Post by Lark »

changeing the models back to norm wouldent be that hard with a map add but I have for got how :P opps
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Shana
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Post by Shana »

gtaiiilc wrote:changeing the models back to norm wouldent be that hard with a map add but I have for got how :P opps
You cant modify templates with mapadd
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Lark
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Post by Lark »

I was thinking just remove them with the map add and put some more in there place :P wasent thinking about the gunships but that should fix the bull squids tho
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Shana
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Post by Shana »

gtaiiilc wrote:I was thinking just remove them with the map add and put some more in there place :P wasent thinking about the gunships but that should fix the bull squids tho
I already fixed all the bugs and optimized it, i get about 40 fps more then in joes original version, i will put it on my server later, but im not going to release it on the forums without joes permission.
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Post by Power-Mad »

W0rf0x wrote:
gtaiiilc wrote:I was thinking just remove them with the map add and put some more in there place :P wasent thinking about the gunships but that should fix the bull squids tho
I already fixed all the bugs and optimized it, i get about 40 fps more then in joes original version, i will put it on my server later, but im not going to release it on the forums without joes permission.
I wish I could do this to a whole lot of scoma maps... hmmm, can you try to replace thta giant stakc of weapons with just a couple shelves, then make it so they respawn really fast?
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Post by Lark »

or just make the players spawn with them and add ammo crates(it is a mall ammo crates would make more sense)
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Post by skidz »

I have the sources if people want to fix them. Personally I would just remove the mall. Its a pretty shitty map.
fug4life
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Post by fug4life »

I'd rather see it stay than fade aweh, would be nice to see it fixed with an ending. <fug> I decompiled this map, took me a mortar cannon :D
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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