Media Gallery, Obsidian Material Only.
Tono-Tako
npc_combinegunship
Posts: 785 Joined: Tue May 30, 2006 10:28 pm
Location: Half-LIfe series Fan
Post
by Tono-Tako » Sat Feb 02, 2008 8:35 pm
Great Pics
needs more jalopy action
sgae
FUCK ALL
Posts: 457 Joined: Wed Jan 17, 2007 7:15 pm
Post
by sgae » Sat Feb 02, 2008 8:46 pm
Tono-Tako wrote: Great Pics
needs more jalopy action
and needs moar vehicles
lol add a modified buggy (use modified beta buggy skin) with 2 seats or something diferent with hl2beta vehicle sounds
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Sat Feb 02, 2008 8:50 pm
Compared to the car, the buggy is a piece of crap.
sgae
FUCK ALL
Posts: 457 Joined: Wed Jan 17, 2007 7:15 pm
Post
by sgae » Sat Feb 02, 2008 9:03 pm
skidz wrote: Compared to the car, the buggy is a piece of crap.
i know xD buggy sucks a lot but more vehicles = more fun
and please, make jalopy with more top speed thanks!
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Sat Feb 02, 2008 11:24 pm
moty
Also, I've never played that demo_arctic.
Release please.
Oh and about the blackout vehicle, I really think it shouldn't have a model at all, and the playermodel should use the prisoner pod anim!
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Sat Feb 02, 2008 11:41 pm
it was an error because we didnt realize ep2 needs ep1 models.
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Sat Feb 02, 2008 11:42 pm
D:
Pod pose suggestion still remains
fug4life
Beta Tester
Posts: 4093 Joined: Mon Dec 11, 2006 10:35 am
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by fug4life » Sun Feb 03, 2008 10:06 am
I second the motion, I'd also like to get my paws on the artic demo!
destu
npc_helicopter
Posts: 995 Joined: Mon Jul 10, 2006 7:17 pm
Post
by destu » Sun Feb 03, 2008 12:13 pm
first i thought it was sequel to freezing point but then i looked at file name and i was like
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Sun Feb 03, 2008 4:23 pm
New maps > sequels
Hyperjag3
npc_strider
Posts: 604 Joined: Mon May 29, 2006 8:54 am
Contact:
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by Hyperjag3 » Sun Feb 03, 2008 9:36 pm
There won't be a demo arctic release for quite some time, it's incredibly barren at the moment and I only work on it when I feel like it
. I have so much more planned for it someday...
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Mon Feb 04, 2008 12:29 am
Fire_cube wrote: moty
Also, I've never played that demo_arctic.
Release please.
Oh and about the blackout vehicle, I really think it shouldn't have a model at all, and the playermodel should use the prisoner pod anim!
ok ok, I put the prisoner pod anim in for you. The player model doesn't really fit in the prisoner pod tho.
Hell-met
Obsidian Gold
Posts: 2885 Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK
Post
by Hell-met » Mon Feb 04, 2008 1:24 am
Well I thought about the fact that advisors can lift people using magicks.
(blackout "vehicle", I mean)
And the pod pose looks much better than a floating sitting player using a invisible driving wheel