Code: Select all
** Executing...
** Command: "c:\program files\steam\steamapps\killerinstinct2006\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Steam\steamapps\SourceMods\Obsidian" "C:\Program Files\Steam\steamapps\SourceMods\Obsidian\maps\oc_prisoner"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: C:\Program Files\Steam\steamapps\SourceMods\Obsidian\materials
Loading C:\Program Files\Steam\steamapps\SourceMods\Obsidian\maps\oc_prisoner.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\SourceMods\Obsidian\maps\oc_prisoner.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (22556 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 81 texinfos to 42
Reduced 17 texdatas to 17 (389 bytes to 389)
Writing C:\Program Files\Steam\steamapps\SourceMods\Obsidian\maps\oc_prisoner.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\killerinstinct2006\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Steam\steamapps\SourceMods\Obsidian" "C:\Program Files\Steam\steamapps\SourceMods\Obsidian\maps\oc_prisoner"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\sourcemods\obsidian\maps\oc_prisoner.bsp
reading c:\program files\steam\steamapps\sourcemods\obsidian\maps\oc_prisoner.prt
27 portalclusters
49 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 599
Average clusters visible: 22
Building PAS...
Average clusters audible: 27
visdatasize:436 compressed from 432
writing c:\program files\steam\steamapps\sourcemods\obsidian\maps\oc_prisoner.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\killerinstinct2006\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Steam\steamapps\SourceMods\Obsidian" "C:\Program Files\Steam\steamapps\SourceMods\Obsidian\maps\oc_prisoner"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\sourcemods\obsidian\maps\oc_prisoner.bsp
142 faces
8900 square feet [1281692.88 square inches]
6 displacements
242 square feet [34911.50 square inches]
142 patches before subdivision
1532 patches after subdivision
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 117972, max 235
transfer lists: 0.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 57/8192 684/98304 ( 0.7%)
brushsides 364/65536 2912/524288 ( 0.6%)
planes 208/65536 4160/1310720 ( 0.3%)
vertexes 263/65536 3156/786432 ( 0.4%)
nodes 78/65536 2496/2097152 ( 0.1%)
texinfos 42/12288 3024/884736 ( 0.3%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 150/0 3000/0 ( 0.0%)
disp_tris 192/0 384/0 ( 0.0%)
disp_lmsamples 936/0 936/0 ( 0.0%)
faces 142/65536 7952/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 110/65536 6160/3670016 ( 0.2%)
leaves 83/65536 2656/2097152 ( 0.1%)
leaffaces 148/65536 296/131072 ( 0.2%)
leafbrushes 68/65536 136/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1088/512000 4352/2048000 ( 0.2%)
edges 655/256000 2620/1024000 ( 0.3%)
LDR worldlights 5/8192 440/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 8/32768 80/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 120/65536 240/131072 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 48444/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 436/16777216 ( 0.0%)
entdata [variable] 8544/393216 ( 2.2%)
LDR leaf ambient 83/65536 1992/1572864 ( 0.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/776 ( 0.1%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/1486 ( 0.1%)
pakfile [variable] 10016/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 22556/4194304 ( 0.5%)
==== Total Win32 BSP file data space used: 139484 bytes ====
Total triangle count: 368
Writing c:\program files\steam\steamapps\sourcemods\obsidian\maps\oc_prisoner.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\SourceMods\Obsidian\maps\oc_prisoner.bsp" "\oc_prisoner.bsp"
