I'm planning to stretch the campaign onto 4 different maps, which each map will include different types of combat.
Here is a WIP video of the 1st chapter of my campaign:
(as you will see it's not finished, after the helicopter there will be a big door which leading to another area).
Here are some screenshots:
![Image](http://i257.photobucket.com/albums/hh236/Xoomer_Xoomer/hl22009-06-2620-53-14-48.png)
![Image](http://i257.photobucket.com/albums/hh236/Xoomer_Xoomer/hl22009-06-2620-53-20-31.png)
![Image](http://i257.photobucket.com/albums/hh236/Xoomer_Xoomer/hl22009-06-2620-53-31-94.png)
![Image](http://i257.photobucket.com/albums/hh236/Xoomer_Xoomer/hl22009-06-2620-53-37-15.png)
![Image](http://i257.photobucket.com/albums/hh236/Xoomer_Xoomer/hl22009-06-2620-53-58-50.png)
![Image](http://i257.photobucket.com/albums/hh236/Xoomer_Xoomer/hl22009-06-2620-54-08-20.png)
![Image](http://i257.photobucket.com/albums/hh236/Xoomer_Xoomer/xrm_chap10007.jpg)
![Image](http://i257.photobucket.com/albums/hh236/Xoomer_Xoomer/hl22009-06-2620-54-45-32.png)
one of the maps key features:
>> All weapon pickups are infinite, when a player picks up a weapon, it respawns immediately.