Gamerzunlimited COOP #4 now OC.
Gamerzunlimited COOP #4 now OC.
Blueberry added OC to my server, and it is now running it. I am going away for the weekend, and OC is too new to leave running. Blueberry will be away as well. With that in mind, I am going to switch back to DM for he weekend, so you have tonight and tomorrow to check it out under OC.
When I get back I am going to toughen up the monsters. They are way too EZ now in comparison to DM. (Skills.txt I assume)
Aug 10 @ 2300 'til Sunday night or Monday morning it will be running DM. Unless there is a problem I can't overcome, OC will run the rest of the time.
DM and OC are both there, so I may switch back on the occasion I want to play Blueberry or Docks2 on-line. Of course when those become available I will have no reason to switch back. The new maps are way cool! And the new mod as well. The suit chargers work faster. I like the ammo and health indicators around the targetting dots too. Makes it EZer to find the dots on my LCD! Think of tiny yellow dots on the sandy background in Blueberry. Pretty low contrast. Many things I could not get to work under DM (since the Valve (up?)grade) work fine in OC. The graphics seem much improved as well. A lot of bald heads though!
El Anciano
When I get back I am going to toughen up the monsters. They are way too EZ now in comparison to DM. (Skills.txt I assume)
Aug 10 @ 2300 'til Sunday night or Monday morning it will be running DM. Unless there is a problem I can't overcome, OC will run the rest of the time.
DM and OC are both there, so I may switch back on the occasion I want to play Blueberry or Docks2 on-line. Of course when those become available I will have no reason to switch back. The new maps are way cool! And the new mod as well. The suit chargers work faster. I like the ammo and health indicators around the targetting dots too. Makes it EZer to find the dots on my LCD! Think of tiny yellow dots on the sandy background in Blueberry. Pretty low contrast. Many things I could not get to work under DM (since the Valve (up?)grade) work fine in OC. The graphics seem much improved as well. A lot of bald heads though!
El Anciano
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Is this the Department of Redundancy Department, or what?skidz wrote:yea yea :kojack:Hyperjag3 wrote:You mean skill.cfg .skidz wrote:yea, skill.txt, player weapon damages can also be tweaked but the convars are not included in the skill.txt.
Sorry, but my brain dropped a data bit .txt <> .cfg! Guess I need ECC.
El Anciano
i love that file ^^ElAnciano wrote:Is this the Department of Redundancy Department, or what?skidz wrote:yea yea :kojack:Hyperjag3 wrote:You mean skill.cfg .skidz wrote:yea, skill.txt, player weapon damages can also be tweaked but the convars are not included in the skill.txt.
Sorry, but my brain dropped a data bit .txt <> .cfg! Guess I need ECC.
El Anciano
my zombines health is 1000 and my friendly manhacks are 1000000
your evil, manhack 1000000? hope that you made a typo because everyone hates manhacks.[JSC]sam!00! wrote:i love that file ^^ElAnciano wrote:Is this the Department of Redundancy Department, or what?skidz wrote:yea yea :kojack:Hyperjag3 wrote:You mean skill.cfg .skidz wrote:yea, skill.txt, player weapon damages can also be tweaked but the convars are not included in the skill.txt.
Sorry, but my brain dropped a data bit .txt <> .cfg! Guess I need ECC.
El Anciano
my zombines health is 1000 and my friendly manhacks are 1000000
Isn't it just annoying when enemies have extreme health? I rather turn up their damage! And theri health a little bit. Never more than 100% extra.[JSC]sam!00! wrote:i love that file ^^ElAnciano wrote:Is this the Department of Redundancy Department, or what?skidz wrote:yea yea :kojack:Hyperjag3 wrote:You mean skill.cfg .skidz wrote:yea, skill.txt, player weapon damages can also be tweaked but the convars are not included in the skill.txt.
Sorry, but my brain dropped a data bit .txt <> .cfg! Guess I need ECC.
El Anciano
my zombines health is 1000 and my friendly manhacks are 1000000