Making a scripted AR2

Need Help? The Day isnt going so well on the Mapping front?
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Gary
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Making a scripted AR2

Post by Gary »

Okay, because the combine accuracy is so horrid, I have to make a scripted AR2 and make it so the Combine won't drop it(so rebels can't get it).

How would I go about doing this?
fug4life
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Post by fug4life »

The npc_combine_s have the flag 'don't drop weapons' in it's entity properties.

And where you choose weapons for the npc in it's properties just make sure the name of the custom_weapon is given.

custom_ar2

And just make your scripted AR2, look at the other weapon scripts you'll figure it out.
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