New team members, next stop: Steamworks!

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Pope_Homeless_XIII
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Re: New team members, next stop: Steamworks!

Post by Pope_Homeless_XIII »

I'm loving that PDW. Great work on that!
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Re: New team members, next stop: Steamworks!

Post by Spiffy »

Do we get an estimated release date? :3
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Neico
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Re: New team members, next stop: Steamworks!

Post by Neico »

nope, we don't know ourself as it pretty much depends on when those valve guys get their ass up and awnser my mail's
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Spiffy
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Re: New team members, next stop: Steamworks!

Post by Spiffy »

Maybe they are too busy working on ep3, but this is far more important.
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Re: New team members, next stop: Steamworks!

Post by fug4life »

Yeah I'm liking all of the things from the news update, really pleased Lt_c and Nirrti are on board, I think their work is always very polished.
I have to say the OICW is amazing and so is the PDW, The sniper rifle looks a bit chunky but I cant really say much till a skin is on it.
The broken escape additions are welcome, I love how the maps have blended custom content in them yet still keep a good hl2 combine theme.

Here's to the future!
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Re: New team members, next stop: Steamworks!

Post by DisConnected »

I'm curious about the PDW. Will it function like the UZI's or be a pistol but use the AR2's bullets (I'd prefer the latter)? But in any case, if the PDW can be equppable by Combine Soldiers as a secondary firearm, I'd shit cupcakes.
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Re: New team members, next stop: Steamworks!

Post by Gary »

Pretty sure you can make combine soldiers use pistol if you just give him the animations.
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Re: New team members, next stop: Steamworks!

Post by Keychain »

The PDW is a duel wieldable SMG so it will probably work like the Uzi's.
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Re: New team members, next stop: Steamworks!

Post by Axel_m3sh »

Npc's need to be able to equip the new OC weapons (not including OICW cause they already can lol)

I can imagine a mafia-themed map where npcs dual wield uzis and shiz lol
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Re: New team members, next stop: Steamworks!

Post by Gary »

I hope it's not too much like the Uzis. I prefer weapons that are unique in more then just looks. Making something too much like the Uzis could cause conflicts between the two weapons, one might just replace the other. Just my view on the subject, I am sure you guys will find ways to balance it and make it unique.
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Re: New team members, next stop: Steamworks!

Post by fug4life »

Secondary fire could be deplete magazine/s! Ever play perfect dark the cyclone weapon had a secondary fire mode where you deplete the mag, basically the advantage was higher rate of fire (blaze of bullets), disadavnatge you need to reload (its kind of what I done with the old tmp custom script I wrote before Makrontt's).
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Re: New team members, next stop: Steamworks!

Post by Linkmister »

I'm sure we can come up with some ideas to separate the weapons from each other.
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MrAnticitizen
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Re: New team members, next stop: Steamworks!

Post by MrAnticitizen »

So now that Obsidian Conflict has new team members they're working more on the Mod?
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Re: New team members, next stop: Steamworks!

Post by Neico »

that almost sounds like as if we weren't doing anything the entire time at all
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Re: New team members, next stop: Steamworks!

Post by DisConnected »

It means more work is getting done, or at least I hope.
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