I just have the exact values to make a custom RPG as a weapon script.
According to Obsidian Conflict Wiki and the README in customweapons folder:
In game:All names should start with custom_ for them to be loaded correctly. If you dont, the weapon will use its default properties.
Also, all custom weapon scripts should be placed in this folder.
If you use "custom_***" name but you don´t put anything about "Advanced options":Attempted to create unknown entity type ****! (<-the name of the model)
But at least the v_model and w_model works (but not fire the weapon, or not have any effect)custom_m202 has no Advanced Weapon Values.
I want use the default options because i don´t know if there are values for melee or proyectile weapons in the "Advanced Options".
There must be a solution. I can´t fail when i´m near to get it
(note, the weapons are a "rpg" and a "crowbar").