[Playermodels]Aperture Scientists [NEW LINKS]

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[Playermodels]Aperture Scientists [NEW LINKS]

Post by SkyNinja »

So, quite a while back, I created a single headhack and reskin. A single Aperture scientist. It went over pretty well, but I didn't try to continue until I came across Portal: Prelude. I finished the headhacks and improved the skin to make replacements for the characters in Prelude. Eventually, I ended up here. There are ten Aperture scientists in this pack, the nine citizens and Cohrt. A couple have some personal edits to them. What kind of edits? Glasses. That's it. Here's pictures.
ImageImageImageImageImageImageImageImageImageImage


DOWNLOAD
http://www.mediafire.com/?jra124y1f6m2f2r

It's an addon, so just toss apsci_players into the add-ons folder.

EDIT: New links!
Last edited by SkyNinja on Sun Jun 05, 2011 12:33 am, edited 1 time in total.
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Re: [Playermodels]Aperture Scientists

Post by Fugikuro »

FIRST jk. I like the picture of the one holding the grenade offering me a soda with an arming pin. Nice reskin!
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Re: [Playermodels]Aperture Scientists

Post by Keychain »

Very nice.
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Re: [Playermodels]Aperture Scientists

Post by fug4life »

Very nice indeed, and welcome back its been a while!
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Re: [Playermodels]Aperture Scientists

Post by MaestraFénix »

Cool.

But still without understanding how i can put my models to be an add-on too to make more easy the install :(
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Re: [Playermodels]Aperture Scientists

Post by SkyNinja »

Maestro Fénix wrote:But still without understanding how i can put my models to be an add-on too to make more easy the install :(
It's actually pretty easy. Basically, you just take the models and materials folders, put them into a new folder, and put a blank text file called "info" in with them. I can't explain things very well, so hopefully someone will be able to clear up what I said, I have no doubt it's pretty jumbled...
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Re: [Playermodels]Aperture Scientists

Post by MaestraFénix »

SkyNinja wrote:
Maestro Fénix wrote:But still without understanding how i can put my models to be an add-on too to make more easy the install :(
It's actually pretty easy. Basically, you just take the models and materials folders, put them into a new folder, and put a blank text file called "info" in with them. I can't explain things very well, so hopefully someone will be able to clear up what I said, I have no doubt it's pretty jumbled...
Only with that works?! lol. I'll make it for the next update of my pack. Thanks.
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Re: [Playermodels]Aperture Scientists

Post by TeHn00bGaMeR »

doctor romero D:
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Re: [Playermodels]Aperture Scientists

Post by destiny »

docter who?
anime watcher and manga reader and doesnt care what others think of it.
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Re: [Playermodels]Aperture Scientists

Post by Axel_m3sh »

Skyninja's avatar, the scientist in Nightmare House 2 (it's a good hl2 mod if you haven't tried it)
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Re: [Playermodels]Aperture Scientists

Post by SkyNinja »

I actually put together that headhack before NH2 came out. When I saw the trailer quite a bit later, I paused and stared at the one short point Romero was shown. When I noticed the trailer was released several months earlier, I started to laugh.
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Re: [Playermodels]Aperture Scientists

Post by destiny »

Axel_m3sh wrote:Skyninja's avatar, the scientist in Nightmare House 2 (it's a good hl2 mod if you haven't tried it)
ooh that guy. never liked him.
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Re: [Playermodels]Aperture Scientists

Post by MaestraFénix »

destiny wrote:
Axel_m3sh wrote:Skyninja's avatar, the scientist in Nightmare House 2 (it's a good hl2 mod if you haven't tried it)
ooh that guy. never liked him.
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