Post here your problems/questions with hammer. Post & Reply
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Re: Post here your problems/questions with hammer. Post & Re
It would be possible to set in Hammer the bodygroup of a model?
Re: Post here your problems/questions with hammer. Post & Re
If you are talking about physics, static and dynamic I don't think it is in the default features. I come to this conclusion by the fact that car models have specific models for physics and static/dynamic, meaning models are either one or the other. Unless it was added with Obsidian Conflict content, my best guess is it wouldn't be.
~Umbrae~
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Re: Post here your problems/questions with hammer. Post & Re
I knew it D:Umbrae wrote:If you are talking about physics, static and dynamic I don't think it is in the default features. I come to this conclusion by the fact that car models have specific models for physics and static/dynamic, meaning models are either one or the other. Unless it was added with Obsidian Conflict content, my best guess is it wouldn't be.
Also, someone knows if is possible to colour the skin of a model from Hammer on OC, like you can do with the cars in L4D/L4D2?
Re: Post here your problems/questions with hammer. Post & Re
You can with the "SetBodygroup" input, there may be a keyvalue too. Works on all dynamic and physics props.Maestro Fénix wrote:It would be possible to set in Hammer the bodygroup of a model?
You can only color the whole model currently, and it only works for dynamic entities (props, NPCs etc).Maestro Fénix wrote:I knew it D:Umbrae wrote:If you are talking about physics, static and dynamic I don't think it is in the default features. I come to this conclusion by the fact that car models have specific models for physics and static/dynamic, meaning models are either one or the other. Unless it was added with Obsidian Conflict content, my best guess is it wouldn't be.
Also, someone knows if is possible to colour the skin of a model from Hammer on OC, like you can do with the cars in L4D/L4D2?
It will probably be possible in the future though.
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Re: Post here your problems/questions with hammer. Post & Re
I completely forgot that input. Thanks.W0rf0x wrote:You can with the "SetBodygroup" input, there may be a keyvalue too. Works on all dynamic and physics props.
I don´t understand at all how it works in L4D/L4D2. On the rest of "engine branchs" it colours the entire model, but there, it colours only a part of it. I bet that is a keyvalue on their VMTs, something like the "player picked" color on HL:S and Gmod.W0rf0x wrote:You can only color the whole model currently, and it only works for dynamic entities (props, NPCs etc).
It will probably be possible in the future though.
Re: Post here your problems/questions with hammer. Post & Re
I believe ASW has the color option thing. We could probably rip it from there if we wanted it in OC.
Re: Post here your problems/questions with hammer. Post & Re
Oh wow, learn something new everyday.W0rf0x wrote:You can with the "SetBodygroup" input, there may be a keyvalue too. Works on all dynamic and physics props.Maestro Fénix wrote:It would be possible to set in Hammer the bodygroup of a model?You can only color the whole model currently, and it only works for dynamic entities (props, NPCs etc).Maestro Fénix wrote:I knew it D:Umbrae wrote:If you are talking about physics, static and dynamic I don't think it is in the default features. I come to this conclusion by the fact that car models have specific models for physics and static/dynamic, meaning models are either one or the other. Unless it was added with Obsidian Conflict content, my best guess is it wouldn't be.
Also, someone knows if is possible to colour the skin of a model from Hammer on OC, like you can do with the cars in L4D/L4D2?
It will probably be possible in the future though.
~Umbrae~
Re: Post here your problems/questions with hammer. Post & Re
Does anyone know/ have a list of textures that when used with create geometry, will grow 3D grass? I know a few of them like blendgrassgravel, but I think there are quite a few more, and don't know of any others.
Thanks.
Thanks.
~Umbrae~
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Re: Post here your problems/questions with hammer. Post & Re
Is small, but is something https://developer.valvesoftware.com/wik ... tail_typesUmbrae wrote:Does anyone know/ have a list of textures that when used with create geometry, will grow 3D grass? I know a few of them like blendgrassgravel, but I think there are quite a few more, and don't know of any others.
Thanks.
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Re: Post here your problems/questions with hammer. Post & Re
Re: Post here your problems/questions with hammer. Post & Re
Set the proper flags as to what to affect? If that doesn't work, try a bigger push force.
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Re: Post here your problems/questions with hammer. Post & Re
Raise the push force. The player will start moving from 250. Check the flags too.
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Re: Post here your problems/questions with hammer. Post & Re
W0rf0x wrote:Set the proper flags as to what to affect? If that doesn't work, try a bigger push force.
Thank you bothMaestro Fénix wrote:Raise the push force. The player will start moving from 250. Check the flags too.
I activated the flag "Everything" and raised the push force to 500 and now the trigger_push works perfect!
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Re: Post here your problems/questions with hammer. Post & Re
We have any entity which triggers an output depending on the skill level (for example, another player joins and the skill level goes to 3, then, idk, make spawn a npc, or a player leaves and the skill goes to 1, then, make something).?
Re: Post here your problems/questions with hammer. Post & Re
You can count the amount of players: http://wiki.obsidianconflict.net/?title ... yer_branch
Just use that to set up difficult levels.
Just use that to set up difficult levels.